International audienceGaming the system is a behaviour that must be avoided when interactive learning environments are designed. However, from the point of view of the research in mathematics education, the observation of this behaviour may bring to light the students' knowledge. In this paper, we provide results of a study in which primary education students (10–11 years old), grouped in pairs, solved problems in an arithmetical way using an intelligent tutoring system. We analyse cases in which the students were able to refine a fuzzy idea of how to calculate a quantity based on the belief that they necessarily had to use certain quantities, operations or conceptual schemes. We also provide examples of how sometimes such students' certain...
The research is relevant as educational computer games are included in students' mathematical activi...
Getting students to read, digest and practice material is difficult in any discipline, but even more s...
Studies show the positive effects that video games can have on student performance and attitude towa...
International audienceGaming the system is a behaviour that must be avoided when interactive learnin...
A student is engaged in (non-routine) problem solving when there is no clear pathway to the solution...
Abstract: Since the insurgence of computer games in the 1980s, it created an unstoppable wave that i...
Mathematics is an area of study that particularly lacks student enthusiasm. Nevertheless, with the h...
A study is reported that tests a hypothesis regarding the poor numeracy rates within Australia. The ...
People face Mathematics at a very early stage in their lives since it is a part of various everyday ...
This research investigated the use of game playing for mental computation development. As part of a ...
This research explores how mathematics pedagogy can be improved by looking at how children are engag...
Mathematics games are widely employed in school classrooms for such reasons as a reward for early fi...
Although Mathematics is a fundamental subject for many STEM related areas, undergraduate students fi...
Mathematics is one of the basic competencies that pupils should acquire during primary schools. The ...
Most students think that Mathematics is a very difficult subject to study. In fact, most countries h...
The research is relevant as educational computer games are included in students' mathematical activi...
Getting students to read, digest and practice material is difficult in any discipline, but even more s...
Studies show the positive effects that video games can have on student performance and attitude towa...
International audienceGaming the system is a behaviour that must be avoided when interactive learnin...
A student is engaged in (non-routine) problem solving when there is no clear pathway to the solution...
Abstract: Since the insurgence of computer games in the 1980s, it created an unstoppable wave that i...
Mathematics is an area of study that particularly lacks student enthusiasm. Nevertheless, with the h...
A study is reported that tests a hypothesis regarding the poor numeracy rates within Australia. The ...
People face Mathematics at a very early stage in their lives since it is a part of various everyday ...
This research investigated the use of game playing for mental computation development. As part of a ...
This research explores how mathematics pedagogy can be improved by looking at how children are engag...
Mathematics games are widely employed in school classrooms for such reasons as a reward for early fi...
Although Mathematics is a fundamental subject for many STEM related areas, undergraduate students fi...
Mathematics is one of the basic competencies that pupils should acquire during primary schools. The ...
Most students think that Mathematics is a very difficult subject to study. In fact, most countries h...
The research is relevant as educational computer games are included in students' mathematical activi...
Getting students to read, digest and practice material is difficult in any discipline, but even more s...
Studies show the positive effects that video games can have on student performance and attitude towa...