International audienceGame-based learning or serious games is becoming an important trend in the e-learning research area and seems address several typical e-learning problems such as high dropout rates, due to the lack of motivation to continue studying. In serious games, it is very hard to define and mix the learning situations with the game characteristics, and to integrate an assessment and guidance process of the learner without disturbing the game progress and maintain the intrinsic characteristics of the video game: fun, player motivation, immersion and interaction. In this paper, we consider the serious game as an asynchronous and concurrent system, and we propose an approach based on a Petri net to assess learners and detect miscon...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...
http://sticef.univ-lemans.fr/num/vol2018/25.1.1.muratet/25.1.1.muratet.htmInternational audienceUnde...
International audienceIdentify the games that best meet the needs and expectations of teachers and o...
Multi-player learning games are complex software applications resulting from a costly and complex en...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
International audienceIdentify the serious games that best meet the needs and expectations of teache...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Although serious games are proven educational tools in many educational domains, they lack reliable...
This article describes a novel technique for representing plots of stories in com-puter games and fo...
The use of games in education necessitates investigations on how to successfully transpose learning ...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Best paper awardInternational audienceUnderstanding play traces resulting from the learner’s activit...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...
http://sticef.univ-lemans.fr/num/vol2018/25.1.1.muratet/25.1.1.muratet.htmInternational audienceUnde...
International audienceIdentify the games that best meet the needs and expectations of teachers and o...
Multi-player learning games are complex software applications resulting from a costly and complex en...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
International audienceIdentify the serious games that best meet the needs and expectations of teache...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Although serious games are proven educational tools in many educational domains, they lack reliable...
This article describes a novel technique for representing plots of stories in com-puter games and fo...
The use of games in education necessitates investigations on how to successfully transpose learning ...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Best paper awardInternational audienceUnderstanding play traces resulting from the learner’s activit...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...