International audienceWe propose an original technique to sample surfaces generated by stereoscopic acquisition systems. Our motivation is to simplify the long and fastidious sampling pipeline, for such acquisition systems.The idea is to make the sampling of the surfaces directly on the pair of stereoscopic images, instead of doing it on the meshes created by triangulation of the point clouds given by the acquisition system.More precisely, we present a feature-preserving sampling, done directly in the stereoscopic image domain, while computing the inter-sample distances in the 3D space, in order to reduce the distortion due the embedding in R3. We focus on Poisson-disk sampling, because of its nice blue noise properties.Experimental results...
Blue noise point sampling is one of the core algorithms in computer graphics. In this paper, we pres...
The surface of natural or human-made objects usually comprises a collection of distinct regions char...
In recent years, a number of techniques have been developed for rendering volume effects (haze, fog,...
International audienceWe propose an original technique to sample surfaces generated by stereoscopic ...
Blue noise sampling is widely employed for a variety of imaging, geometry, and rendering application...
Isotropic point distribution is crucial in remeshing process to generate a high-quality mesh. In thi...
The ability to place surface samples with Poisson disk distribution can benefit a variety of graphic...
The ability to place surface samples with Poisson disk distribution can benefit a variety of graphic...
Blue noise sampling is widely employed for a variety of imaging, geometry, and rendering application...
International audienceWe propose in this paper a novel sampling method and an improvement of a spect...
Poisson-disk sampling is a popular sampling method because of its blue noise power spectrum, but gen...
Blue noise sampling is widely employed for a variety of imaging, geometry, and rendering application...
Abstract—Blue noise point sampling is one of the core algorithms in computer graphics. In this paper...
The surface of natural or human made objects usually comprises a collection of distinct regions char...
Abstract. We present a novel approach to surface reconstruction from multiple images. The central id...
Blue noise point sampling is one of the core algorithms in computer graphics. In this paper, we pres...
The surface of natural or human-made objects usually comprises a collection of distinct regions char...
In recent years, a number of techniques have been developed for rendering volume effects (haze, fog,...
International audienceWe propose an original technique to sample surfaces generated by stereoscopic ...
Blue noise sampling is widely employed for a variety of imaging, geometry, and rendering application...
Isotropic point distribution is crucial in remeshing process to generate a high-quality mesh. In thi...
The ability to place surface samples with Poisson disk distribution can benefit a variety of graphic...
The ability to place surface samples with Poisson disk distribution can benefit a variety of graphic...
Blue noise sampling is widely employed for a variety of imaging, geometry, and rendering application...
International audienceWe propose in this paper a novel sampling method and an improvement of a spect...
Poisson-disk sampling is a popular sampling method because of its blue noise power spectrum, but gen...
Blue noise sampling is widely employed for a variety of imaging, geometry, and rendering application...
Abstract—Blue noise point sampling is one of the core algorithms in computer graphics. In this paper...
The surface of natural or human made objects usually comprises a collection of distinct regions char...
Abstract. We present a novel approach to surface reconstruction from multiple images. The central id...
Blue noise point sampling is one of the core algorithms in computer graphics. In this paper, we pres...
The surface of natural or human-made objects usually comprises a collection of distinct regions char...
In recent years, a number of techniques have been developed for rendering volume effects (haze, fog,...