International audienceDebugging reactive programs requires to provide a lot of inputs – at each reaction step. Moreover, because a reactive system reacts to an environment it tries to control, providing realistic inputs can be hard. The same considerations apply for automatic testing. This work take advantage on previous work on automated testing of re-active programs that close this feedback loop. This article demonstrates how to implement opportunistically such a debugging commands interpreter by taking advantage of an existing (ocaml) toplevel Read-Eval-Print Loop (REPL). Then it shows how a small kernel is enough to build a full-featured de-bugger with little effort. The given examples provide a tutorial for end-users that wish to write...
Debugging is a tedious and time-consuming process for software developers. Therefore, providing effe...
AbstractWe present a generic scheme for the declarative debugging of programs that are written in re...
We present a generic scheme for the declarative debugging of programs that are written in rewriting-...
International audienceDebugging reactive programs requires to provide a lot of inputs – at each reac...
Reactive programming is a recent programming technique that provides dedicated language abstractions...
Debuggers are crucial tools for developers to support the process of developing software systems as ...
Reactive Programming is a way of programming designed to provide developers with the right abstracti...
Debugging reactive data-flow-oriented applications is a cumbersome task. Unfortunately, modern deve...
Software engineers use numerous software tools in their daily working routine. These tools help them...
AbstractReactiveML is a synchronous reactive extension of the general purpose programming language O...
Reactive Programming is a style of programming that provides developers with a set of abstractions t...
Many types of interactive applications, including video games, raise particular challenges when it c...
The design and implementation of a language-independent, interactive system to facilitate the analys...
Reactive systems are made of programs that permanently interact with their environment. Debuggers ge...
Hardware-assisted Record and Deterministic Replay (RnR) of programs has been proposed as a primitive...
Debugging is a tedious and time-consuming process for software developers. Therefore, providing effe...
AbstractWe present a generic scheme for the declarative debugging of programs that are written in re...
We present a generic scheme for the declarative debugging of programs that are written in rewriting-...
International audienceDebugging reactive programs requires to provide a lot of inputs – at each reac...
Reactive programming is a recent programming technique that provides dedicated language abstractions...
Debuggers are crucial tools for developers to support the process of developing software systems as ...
Reactive Programming is a way of programming designed to provide developers with the right abstracti...
Debugging reactive data-flow-oriented applications is a cumbersome task. Unfortunately, modern deve...
Software engineers use numerous software tools in their daily working routine. These tools help them...
AbstractReactiveML is a synchronous reactive extension of the general purpose programming language O...
Reactive Programming is a style of programming that provides developers with a set of abstractions t...
Many types of interactive applications, including video games, raise particular challenges when it c...
The design and implementation of a language-independent, interactive system to facilitate the analys...
Reactive systems are made of programs that permanently interact with their environment. Debuggers ge...
Hardware-assisted Record and Deterministic Replay (RnR) of programs has been proposed as a primitive...
Debugging is a tedious and time-consuming process for software developers. Therefore, providing effe...
AbstractWe present a generic scheme for the declarative debugging of programs that are written in re...
We present a generic scheme for the declarative debugging of programs that are written in rewriting-...