International audienceIn this paper, we discuss the process of analysis and design of a user interface to support dialogue and negotiation between players of participatory simulations. The underlying context is an interdisciplinary project, named SimParc [8], about participatory management of protected areas for biodiversity conservation and social inclusion. This project is inspired by the ComMod MAS/RPG approach [6] and by recent proposals for software support for distributed role playing games, such as those by Guyot [14] and by Adamatti [1]. In this paper, we focus on the analysis and design of a user interface to ease and structure dialogue and negotiation between players, using a methodology based on semiotic engineering. Our main obj...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
Role-Playing Games (RPG) and computerized models are old and new Information and Communication Techn...
Role-playing games and computerized models are increasingly used to support negotiation processes wi...
International audienceThe objective of this paper is to reflect on our experience in a serious game ...
Purpose – The purpose of the present paper is to propose a pattern towards filling the gap between d...
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in...
In this paper, we discuss approaches to dialogue in interactive video games and interactive narrativ...
International audienceIn this paper, we introduce our current research project aimed at computer-bas...
International audienceThis paper addresses an ongoing experience in the design of an artificial agen...
In this paper, we describe new methodologies for reinforcing the social consensus building of the mu...
In this paper, the authors consider some of the main ideas underpinning attempts to build automated ...
International audienceThis paper addresses an ongoing experience in the design of an artificial agen...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
Role-Playing Games (RPG) and computerized models are old and new Information and Communication Techn...
Role-playing games and computerized models are increasingly used to support negotiation processes wi...
International audienceThe objective of this paper is to reflect on our experience in a serious game ...
Purpose – The purpose of the present paper is to propose a pattern towards filling the gap between d...
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in...
In this paper, we discuss approaches to dialogue in interactive video games and interactive narrativ...
International audienceIn this paper, we introduce our current research project aimed at computer-bas...
International audienceThis paper addresses an ongoing experience in the design of an artificial agen...
In this paper, we describe new methodologies for reinforcing the social consensus building of the mu...
In this paper, the authors consider some of the main ideas underpinning attempts to build automated ...
International audienceThis paper addresses an ongoing experience in the design of an artificial agen...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
An active research goal for human-computer interaction is to allow humans to communicate with comput...