National audienceSimulating complex systems may require to handle a huge number of entities, raising scalability issues. In this respect, GPGPU is a relevant approach. However, GPU programming is a very specific approach that limits both accessibility and re-usability of developed frameworks. We here present our approach for integrating GPU in TurtleKit, a multi-agent based simulation platform. Especially, we show how we keep the programming accessibility while gaining advantages of the GPU power. The paper also presents how this approach could be generalized and proposes a MABS design guideline dedicated to the GPU context.La simulation multi-agent de systèmes complexes peut nécessiter de considérer un grand nombre d’entités, ce qui pose de...
These last years have seen the emergence of parallelism in many fields of computer science. This is ...
These last years have seen the emergence of parallelism in many fields ofcomputer science. This is e...
Abstract. This paper reports on our experiences of using commodity GPUs to speed-up the execution of...
Multi-Agent Based Simulations (MABS) represents a relevant solution for the engineering and the stud...
International audienceGeneral-Purpose Computing on Graphics Units (GPGPU) is today recognized as a p...
International audienceUsing Multi-Agent Based Simulation (MABS), computing resources requirements of...
La simulation multi-agent représente une solution pertinente pour l’ingénierie et l’étude des systèm...
International audienceMulti-agent-based simulations (MABS) relies on modelling the behavior of indiv...
International audienceMulti-Agent Based Simulation (MABS) is used to study complex systems in many r...
International audienceMulti-Agent System (MAS) is an interesting way to create models and simulators...
International audienceMulti-Agent Systems (MAS) can be used to model systems where the global behavi...
Ces dernières années ont consacré l’émergence du parallélisme dans la plupart des branches de l’info...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
Part 9: Tools and Methods IIInternational audienceThe dynamic nature and common use of agents and ag...
Part 5: Computational SystemsInternational audienceEven given today’s rich hardware platforms, compu...
These last years have seen the emergence of parallelism in many fields of computer science. This is ...
These last years have seen the emergence of parallelism in many fields ofcomputer science. This is e...
Abstract. This paper reports on our experiences of using commodity GPUs to speed-up the execution of...
Multi-Agent Based Simulations (MABS) represents a relevant solution for the engineering and the stud...
International audienceGeneral-Purpose Computing on Graphics Units (GPGPU) is today recognized as a p...
International audienceUsing Multi-Agent Based Simulation (MABS), computing resources requirements of...
La simulation multi-agent représente une solution pertinente pour l’ingénierie et l’étude des systèm...
International audienceMulti-agent-based simulations (MABS) relies on modelling the behavior of indiv...
International audienceMulti-Agent Based Simulation (MABS) is used to study complex systems in many r...
International audienceMulti-Agent System (MAS) is an interesting way to create models and simulators...
International audienceMulti-Agent Systems (MAS) can be used to model systems where the global behavi...
Ces dernières années ont consacré l’émergence du parallélisme dans la plupart des branches de l’info...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
Part 9: Tools and Methods IIInternational audienceThe dynamic nature and common use of agents and ag...
Part 5: Computational SystemsInternational audienceEven given today’s rich hardware platforms, compu...
These last years have seen the emergence of parallelism in many fields of computer science. This is ...
These last years have seen the emergence of parallelism in many fields ofcomputer science. This is e...
Abstract. This paper reports on our experiences of using commodity GPUs to speed-up the execution of...