National audienceTo create believable virtual agents, both the social context and the emotions appearing during the interaction should be taken into account. Most existing models of social context are statically defined. However, research shows that the affective experience during an interaction can induce a modification of social context and more particularly of social relations. In this paper, we propose to explore the dynamics of virtual agent’s social relations. The agent’s social relations are updated according to emotions that appear during the interaction (both the agent’s triggered emotions and those expressed by its interlocutor). The model proposed is qualitatively defined. In its implementation, numerical functions are proposed
Differences in social responses of individuals can often be related to differences in functioning of...
The increased believability provided by emotions in virtual characters is a valuable feature in a mu...
Job interview simulation with a virtual agents aims at im-proving people’s social skills and support...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
International audienceBuilding credible Non-Playing Characters (NPCs) in games requires not only to ...
International audienceThe relations we have with others influence in a very subtle way our body gest...
Building credible Non-Playing Characters (NPCs) in games requires not only to enhance the graphic an...
In this paper we address the problem of how emo-tions ground perception and social interaction. We p...
Several computational models of emotions have been proposed based on different approaches. Biologica...
A person’s behavior provides significant information about their emotional state, attitudes, and att...
AbstractIn this paper I present our current work toward endowing virtual agents with socio-emotional...
This paper addresses an agent-based computational social agent model for the integration of emotion ...
AbstractThis paper addresses the role of emotion regulation in a social context by means of a comput...
In the past emotions have been dismissed as a distraction to the logical, scientific thought process...
This paper presents a first approximation of a dynamic emotional model to be employed in agent soci...
Differences in social responses of individuals can often be related to differences in functioning of...
The increased believability provided by emotions in virtual characters is a valuable feature in a mu...
Job interview simulation with a virtual agents aims at im-proving people’s social skills and support...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
International audienceBuilding credible Non-Playing Characters (NPCs) in games requires not only to ...
International audienceThe relations we have with others influence in a very subtle way our body gest...
Building credible Non-Playing Characters (NPCs) in games requires not only to enhance the graphic an...
In this paper we address the problem of how emo-tions ground perception and social interaction. We p...
Several computational models of emotions have been proposed based on different approaches. Biologica...
A person’s behavior provides significant information about their emotional state, attitudes, and att...
AbstractIn this paper I present our current work toward endowing virtual agents with socio-emotional...
This paper addresses an agent-based computational social agent model for the integration of emotion ...
AbstractThis paper addresses the role of emotion regulation in a social context by means of a comput...
In the past emotions have been dismissed as a distraction to the logical, scientific thought process...
This paper presents a first approximation of a dynamic emotional model to be employed in agent soci...
Differences in social responses of individuals can often be related to differences in functioning of...
The increased believability provided by emotions in virtual characters is a valuable feature in a mu...
Job interview simulation with a virtual agents aims at im-proving people’s social skills and support...