Behavior trees are a recent development in artificial intelligence for computer games. Their application has been proposed to increase modularity of an unmanned aerial vehicle's control system. This paper first describes advantages of behavior trees for use in mission management. The paper then points out research towards their deployment. Finally, newly developed transient tasks are introduced to behavior trees. These allow for finite-state-machine-like initialization and interruption of tasks. The use of the system is demonstrated with an unmanned aircraft mission simulation
This work addresses the problem of providing the on-board system of an autonomous unmanned aerial ve...
Evolutionary Robotics allows robots with limited sensors and processing to tackle complex tasks by m...
AbstractThe idea of a Cloned Controller to approximate optimised control algorithms in a real-time e...
The behavior tree formalism as introduced recently to the application of mission management of unman...
An enhanced level of autonomy for UAVs is desirable when behaviours more sophisticated than simply f...
The technology of high-altitude pseudo-satellites (HAPSs) has seen substantial progress in the past ...
In this paper, we argue that the modularity, reusability and complexity of Unmanned Aerial Vehicle (...
In order to rigorously analyze mission plans, they have to be translated into a tractable formalism....
The paper introduces a continuous-time architecture and a Modelica library for mission planning base...
“This paper presents a behavior-based onboard mission management system for the Prometheus unmanned ...
Unmanned Aerial Vehicles (UAVs) are being extensively used in diverse sectors of the society for var...
Autonomous robots combine a variety of skills to form increasingly complex behaviors called missions...
Behavior Trees (BTs) are a Control Architecture (CA) that was invented in the video game industry, f...
Air-ground coordination systems are usually composed of unmanned aerial vehicles (UAV) and unmanned ...
Autonomous robots combine a variety of skills to form increasingly complex behaviors called missions...
This work addresses the problem of providing the on-board system of an autonomous unmanned aerial ve...
Evolutionary Robotics allows robots with limited sensors and processing to tackle complex tasks by m...
AbstractThe idea of a Cloned Controller to approximate optimised control algorithms in a real-time e...
The behavior tree formalism as introduced recently to the application of mission management of unman...
An enhanced level of autonomy for UAVs is desirable when behaviours more sophisticated than simply f...
The technology of high-altitude pseudo-satellites (HAPSs) has seen substantial progress in the past ...
In this paper, we argue that the modularity, reusability and complexity of Unmanned Aerial Vehicle (...
In order to rigorously analyze mission plans, they have to be translated into a tractable formalism....
The paper introduces a continuous-time architecture and a Modelica library for mission planning base...
“This paper presents a behavior-based onboard mission management system for the Prometheus unmanned ...
Unmanned Aerial Vehicles (UAVs) are being extensively used in diverse sectors of the society for var...
Autonomous robots combine a variety of skills to form increasingly complex behaviors called missions...
Behavior Trees (BTs) are a Control Architecture (CA) that was invented in the video game industry, f...
Air-ground coordination systems are usually composed of unmanned aerial vehicles (UAV) and unmanned ...
Autonomous robots combine a variety of skills to form increasingly complex behaviors called missions...
This work addresses the problem of providing the on-board system of an autonomous unmanned aerial ve...
Evolutionary Robotics allows robots with limited sensors and processing to tackle complex tasks by m...
AbstractThe idea of a Cloned Controller to approximate optimised control algorithms in a real-time e...