This 192 page book investigates spontaneous, unpredictable uses of technology that are driven by social contexts and collaborative processes. The book proposes a research process of design for emergence, focusing on emergent phenomena as part of an iterative design process. This book is a published PhD thesis which presents early studies with multiple simultaneous users experimenting with location-based media in the real world and is unique in focusing on emergent user interaction, the role of the social and physical environment and how these can inform the design of new technologies. The thesis concludes with a positive vision of ubiquitous and social computing, in which the virtual world becomes a 'first class citizen' rather than a subst...
Emergence has the potential to effect complex, creative or open-ended interactions and novel game-pl...
This research commentary on Future Directions for HCI Research responds to research commentaries on ...
In the last few years we have witnessed the emergence of new predominately mobile based computing pa...
This book is concerned with emergence, interaction, art and computing. It introduces a new focus for...
This paper discusses an exploratory case study of the design of games that facilitate spontaneous so...
This dissertation presents the investigations I have made in the last three years on how to design f...
In this paper we present our work in the design of ubiquitous social experiences, aiming to foster g...
Today, video games are widely consumed online. Many prefer to play socially with live players. Howev...
This paper discusses an exploratory case study of the design of games that facilitate spontaneous so...
Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), inter...
This research draws on theories of emergence to inform the creation of an artistic and direct visual...
The goal of this work is to develop an approach to the design of on-line social environments. My the...
The chapter will outline the implications of two projects, namely the ‘Phi Books' (2008) and the ‘Di...
This 8,000 word reviewed conference paper presented new research methodologies and ways of thinking ...
This thesis is concerned with creating and evaluating interactive art systems that facilitate emerge...
Emergence has the potential to effect complex, creative or open-ended interactions and novel game-pl...
This research commentary on Future Directions for HCI Research responds to research commentaries on ...
In the last few years we have witnessed the emergence of new predominately mobile based computing pa...
This book is concerned with emergence, interaction, art and computing. It introduces a new focus for...
This paper discusses an exploratory case study of the design of games that facilitate spontaneous so...
This dissertation presents the investigations I have made in the last three years on how to design f...
In this paper we present our work in the design of ubiquitous social experiences, aiming to foster g...
Today, video games are widely consumed online. Many prefer to play socially with live players. Howev...
This paper discusses an exploratory case study of the design of games that facilitate spontaneous so...
Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), inter...
This research draws on theories of emergence to inform the creation of an artistic and direct visual...
The goal of this work is to develop an approach to the design of on-line social environments. My the...
The chapter will outline the implications of two projects, namely the ‘Phi Books' (2008) and the ‘Di...
This 8,000 word reviewed conference paper presented new research methodologies and ways of thinking ...
This thesis is concerned with creating and evaluating interactive art systems that facilitate emerge...
Emergence has the potential to effect complex, creative or open-ended interactions and novel game-pl...
This research commentary on Future Directions for HCI Research responds to research commentaries on ...
In the last few years we have witnessed the emergence of new predominately mobile based computing pa...