Extending previous works by Doehler and Bollmeyer we describe a new implementation of an imaging radar simulator. Our approach is based on using modern computer graphics hardware making heavy use of recent technologies like vertex and fragment shaders. Furthermore, to allow for a nearly realistic image we generate radar shadows implementing shadow map techniques in the programmable graphics hardware. The particular implementation is tailored to imitate millimeter wave (MMW) radar but could be extended for other types of radar systems easily
From the advent of computer graphics is rendering of cast shadows one of the basic methods to evoke ...
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, exist...
Hardware graphics accelerators are becoming programmable at the vertex processing and the fragment p...
This paper summarizes the ideas involved in implementing an imaging radar simulator based on using m...
We describe a framework for simulating a variety of airborne sensors using a unified approach based ...
DLR's project ALLFlight (Assisted Low Level Flight and Landing on Unprepared Landing Sites) aims tow...
DLR's project ALLFlight (Assisted Low Level Flight and Landing on Unprepared Landing Sites) aims tow...
This paper describes an algorithm for simulating soft shadows at interactive rates using graphics ha...
Recently DLR's sensor simulation toolkit F3S (flexible sensor simulation suite) has evolved from a m...
Recently DLR's sensor simulation toolkit F3S (flexible sensor simulation suite) has evolved from a m...
Enhanced vision and augmented reality are two closely related topics in recent pilot assistant techn...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
Enhanced vision and augmented reality are two closely related topics in recent pilot assistant techn...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the s...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the s...
From the advent of computer graphics is rendering of cast shadows one of the basic methods to evoke ...
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, exist...
Hardware graphics accelerators are becoming programmable at the vertex processing and the fragment p...
This paper summarizes the ideas involved in implementing an imaging radar simulator based on using m...
We describe a framework for simulating a variety of airborne sensors using a unified approach based ...
DLR's project ALLFlight (Assisted Low Level Flight and Landing on Unprepared Landing Sites) aims tow...
DLR's project ALLFlight (Assisted Low Level Flight and Landing on Unprepared Landing Sites) aims tow...
This paper describes an algorithm for simulating soft shadows at interactive rates using graphics ha...
Recently DLR's sensor simulation toolkit F3S (flexible sensor simulation suite) has evolved from a m...
Recently DLR's sensor simulation toolkit F3S (flexible sensor simulation suite) has evolved from a m...
Enhanced vision and augmented reality are two closely related topics in recent pilot assistant techn...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
Enhanced vision and augmented reality are two closely related topics in recent pilot assistant techn...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the s...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the s...
From the advent of computer graphics is rendering of cast shadows one of the basic methods to evoke ...
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, exist...
Hardware graphics accelerators are becoming programmable at the vertex processing and the fragment p...