In this paper, we describe the enactment of autonomous agents and avatars in the web-based social collaborative virtual environment of REVERIE that supports natural, human-like behavior, physical interaction and engagement. Represented by avatars, users feel immersed in this virtual world in which they can meet and share experiences as in real life. Like the avatars, autonomous agents that may act in this world are capable of demonstrating human-like non-verbal behavior and facilitate social interaction. We describe how reasoning components of the REVERIE system connect and cooperatively control autonomous agents and avatars representing a user
We present current and envisaged work on the AVEIRO project of our research group concerning virtual...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
Human embodiment/representation in virtual environments (VEs) similarly to the human body in real li...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story line adheres to their experiences, users will more easi...
REVERIE (REal and Virtual Engagement in Realistic Immersive Environments [1]) targets novel research...
We report about ongoing research in a virtual reality environment where visitors can interact with a...
REVERIE (REal and Virtual Engagement in Realistic Immersive Environments [1]) targets novel research...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
REVERIE (REal and Virtual Engagement in Realistic Immersive Environments [1]) targets novel research...
We present current and envisaged work on the AVEIRO project of our research group concerning virtual...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
Human embodiment/representation in virtual environments (VEs) similarly to the human body in real li...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story line adheres to their experiences, users will more easi...
REVERIE (REal and Virtual Engagement in Realistic Immersive Environments [1]) targets novel research...
We report about ongoing research in a virtual reality environment where visitors can interact with a...
REVERIE (REal and Virtual Engagement in Realistic Immersive Environments [1]) targets novel research...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
REVERIE (REal and Virtual Engagement in Realistic Immersive Environments [1]) targets novel research...
We present current and envisaged work on the AVEIRO project of our research group concerning virtual...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
Human embodiment/representation in virtual environments (VEs) similarly to the human body in real li...