In this paper we present a new multi-modal dataset of spontaneous three way human interactions. Participants were recorded in an unconstrained environment at various locations during a sequence of debates in a video conference, Skype style arrangement. An additional depth modality was introduced, which permitted the capture of 3D information in addition to the video and audio signals. The dataset consists of 16 participants and is subdivided into 6 unique sections. The dataset was manually annotated on a continuously scale across 5 different affective dimensions including arousal, valence, agreement, content and interest. The annotation was performed by three human annotators with the ensemble average calculated for use in the dataset. The...
Stressful situations are likely to occur at human operated service desks, as well as at human-comput...
This paper presents a multimodal system for real-time analysis of nonverbal affective social interac...
Natural human-computer interaction and audio-visual human behaviour sensing systems, which would ach...
In this paper we present a new multi-modal dataset of spontaneous three way human interactions. Part...
Emotion plays an essential role in human cognition, perception and rational decisionmaking. In the i...
ABSTRACT: Recognizing emotions during social interactions has many potential applications with the p...
Treballs finals del Màster de Fonaments de Ciència de Dades, Facultat de matemàtiques, Universitat d...
Communication between humans deeply relies on the capability of expressing and recognizing feelings....
Designing systems able to interact with humans in a natural manner is a complex and far from solved ...
We describe the creation of the first multisensory stimulus set that consists of dyadic, emotional, ...
The automated analysis of human non-verbal behavior during crowded mingle scenarios is part of the n...
Many factors render multimodal affect recognition approaches appealing. First, humans employ a multi...
Artificial social intelligence is a step towards human-like human-computer interaction. One importan...
The EATMINT database contains multi-modal and multi-user recordings of affect and social behaviors i...
Human affect is continuous rather than discrete. Various affect dimensions represent emotions better...
Stressful situations are likely to occur at human operated service desks, as well as at human-comput...
This paper presents a multimodal system for real-time analysis of nonverbal affective social interac...
Natural human-computer interaction and audio-visual human behaviour sensing systems, which would ach...
In this paper we present a new multi-modal dataset of spontaneous three way human interactions. Part...
Emotion plays an essential role in human cognition, perception and rational decisionmaking. In the i...
ABSTRACT: Recognizing emotions during social interactions has many potential applications with the p...
Treballs finals del Màster de Fonaments de Ciència de Dades, Facultat de matemàtiques, Universitat d...
Communication between humans deeply relies on the capability of expressing and recognizing feelings....
Designing systems able to interact with humans in a natural manner is a complex and far from solved ...
We describe the creation of the first multisensory stimulus set that consists of dyadic, emotional, ...
The automated analysis of human non-verbal behavior during crowded mingle scenarios is part of the n...
Many factors render multimodal affect recognition approaches appealing. First, humans employ a multi...
Artificial social intelligence is a step towards human-like human-computer interaction. One importan...
The EATMINT database contains multi-modal and multi-user recordings of affect and social behaviors i...
Human affect is continuous rather than discrete. Various affect dimensions represent emotions better...
Stressful situations are likely to occur at human operated service desks, as well as at human-comput...
This paper presents a multimodal system for real-time analysis of nonverbal affective social interac...
Natural human-computer interaction and audio-visual human behaviour sensing systems, which would ach...