This thesis describes the study Sneak Teaching Bridge, which addresses the curiosity for games that have the intention to teach without the player noticing. These type of games were named Sneak Teaching Games and formed the subject of the main research question how can a digital learning application be shaped as a Sneak Teaching Game?' In order to answer this question, a literature survey on Learning Games was carried out, of which the findings were used to design a prototype of the mobile Sneak Teaching Game Britz! The literature survey revealed that one of the most difficult things for Learning Game designers is to find a balance between the learning domain and the game world: a Learning Game should be educational, but at the same time fu...
This article explains how learning theories based on games and gamification strategies can be incorp...
International audienceThis paper proposes a formal model of learning games for teachers in higher ed...
In the last few years, serious games have become popular, with a consensus of the benefits for teach...
This thesis describes the study Sneak Teaching Bridge, which addresses the curiosity for games that ...
Besides the pure application of serious games as tools for knowledge transfer, a further trend has b...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
A prevailing goal of digital game-based learning is to support education with serious games. Yet ser...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
A number of research studies focus on the ways digital games can provide a rich context for students...
This paper will tie principles of good game design to princi-ples of learning. It will describe thei...
With the advent of social media it is widely accepted that teachers and learners are not only consum...
Digital games and digital gaming have had a fast expansion in the 21st century and today the vast ma...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
The aim of this paper is to highlight the lack of studies examining the contexts in which learning g...
This article explains how learning theories based on games and gamification strategies can be incorp...
International audienceThis paper proposes a formal model of learning games for teachers in higher ed...
In the last few years, serious games have become popular, with a consensus of the benefits for teach...
This thesis describes the study Sneak Teaching Bridge, which addresses the curiosity for games that ...
Besides the pure application of serious games as tools for knowledge transfer, a further trend has b...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
A prevailing goal of digital game-based learning is to support education with serious games. Yet ser...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
A number of research studies focus on the ways digital games can provide a rich context for students...
This paper will tie principles of good game design to princi-ples of learning. It will describe thei...
With the advent of social media it is widely accepted that teachers and learners are not only consum...
Digital games and digital gaming have had a fast expansion in the 21st century and today the vast ma...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
The aim of this paper is to highlight the lack of studies examining the contexts in which learning g...
This article explains how learning theories based on games and gamification strategies can be incorp...
International audienceThis paper proposes a formal model of learning games for teachers in higher ed...
In the last few years, serious games have become popular, with a consensus of the benefits for teach...