The aim of this thesis was to investigate and identify the elements of gamification used in learning applications and how they affect user experience. The three main research questions were How are gamification elements used in learning applications?", Do the gamification elements create a good user experience?" and Is there any evidence that learning is taking place?" The research included desk work, literature survey, and field trial in order to attempt answering the research questions. With an analysis of different chosen games, a list over gamification elements was created, which became the base for the testing sessions with several participants. The data from the sessions was collected and analyzed before being used in a discussion wit...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
With a growing importance of developing educational applications, this study attempts to assess the ...
<p><span lang="EN-GB"><span style="font-family: Times New Roman; font-size: small;">Gamification tec...
One of the most interesting and disruptive trends in the current elearning scenario is gamification,...
Nowadays, when there are lots of different sources of information, where you can learn everything, t...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
The evolution of technology has led to many effects on the learning process. One of the notable effe...
The concept of gamification revolves around implementing game elements in an object or process that ...
The use of gamification principles can be valuable to motivate students and enhance their learning e...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
With a growing importance of developing educational applications, this study attempts to assess the ...
<p><span lang="EN-GB"><span style="font-family: Times New Roman; font-size: small;">Gamification tec...
One of the most interesting and disruptive trends in the current elearning scenario is gamification,...
Nowadays, when there are lots of different sources of information, where you can learn everything, t...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
The evolution of technology has led to many effects on the learning process. One of the notable effe...
The concept of gamification revolves around implementing game elements in an object or process that ...
The use of gamification principles can be valuable to motivate students and enhance their learning e...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
With a growing importance of developing educational applications, this study attempts to assess the ...