SYNOPSIS This thesis shows how Apple’s mp3 player iPod can serve as an example for how people construct meaning and identity through the use of particular objects while living and participating in a consumption culture. The empirical examples are derived from complex and contextual analysis of iPod; I have performed and analysed four qualitative interviews, various Internet pages, and advertisements for the gadget. In addition, I have in general been observant on how this phenomenon has been visisble in urban life, and will give examples of these findings. It will be shown how technology and music are the two given aspects concerning the use of iPod, while the social and societal aspect become a consequence. The innumerable existing websit...
Young people, particularly members of Generation Z, are the technological generations. They are alwa...
Abstract: Participation with new mobile devices drives new social practices. This article engages in...
This chapter argues that the iPod and similar digital accoutrements of youth operate as a simulacrum...
The iPod became, for a moment at least, iconic amongst those hand-held electronic devices with butto...
The decade of the 2000s has witnessed the rise of the iPod, a well-marketed mp3 player whose massive...
This thesis focuses on the development of sociability within digitality, through an examination of t...
Research on symbolic brand meaning and brand community has so far been limited to the adult populati...
Various science and technology studies (STS) scholars argue that users are active agents who provide...
Research on symbolic brand meaning and brand community has so far been limited to the adult populati...
Abstract Purpose/Aim: My study aims to analyse, using Pierre Bourdieu´s theory, whether the social b...
The Apple Phenomenon: the Impact of Modern Technologies on Subject Abstract The goal of the submitte...
This text provides an undergraduate introduction to the cultural and political dimensions of contemp...
This innovative study opens up a new area in sociological and urban studies: the aural experience of...
In this paper I investigate the manner in which Apple iPod users re-inscribe their experiences of co...
peer-reviewedThis article examines the iPod as a product of globalisation and as a consumer commodit...
Young people, particularly members of Generation Z, are the technological generations. They are alwa...
Abstract: Participation with new mobile devices drives new social practices. This article engages in...
This chapter argues that the iPod and similar digital accoutrements of youth operate as a simulacrum...
The iPod became, for a moment at least, iconic amongst those hand-held electronic devices with butto...
The decade of the 2000s has witnessed the rise of the iPod, a well-marketed mp3 player whose massive...
This thesis focuses on the development of sociability within digitality, through an examination of t...
Research on symbolic brand meaning and brand community has so far been limited to the adult populati...
Various science and technology studies (STS) scholars argue that users are active agents who provide...
Research on symbolic brand meaning and brand community has so far been limited to the adult populati...
Abstract Purpose/Aim: My study aims to analyse, using Pierre Bourdieu´s theory, whether the social b...
The Apple Phenomenon: the Impact of Modern Technologies on Subject Abstract The goal of the submitte...
This text provides an undergraduate introduction to the cultural and political dimensions of contemp...
This innovative study opens up a new area in sociological and urban studies: the aural experience of...
In this paper I investigate the manner in which Apple iPod users re-inscribe their experiences of co...
peer-reviewedThis article examines the iPod as a product of globalisation and as a consumer commodit...
Young people, particularly members of Generation Z, are the technological generations. They are alwa...
Abstract: Participation with new mobile devices drives new social practices. This article engages in...
This chapter argues that the iPod and similar digital accoutrements of youth operate as a simulacrum...