This article addresses the notion of innovation as it is employed and deployed in the knowledge-based economy strategy within the United Kingdom, and considers the 'ways of being' with technologies that are both encouraged by and problematic for this particular vision. In the shifts from an industrial to a knowledge-based economy described within a range of UK government policy reports, the notion of innovation is of central importance. Innovation is held as central to economic and social prosperity and, closely bound up with this, identified in diverse aspects of economic and social life. Innovation will be addressed at the level of policy and personal engagements, and the interplay between the two. Specifically, innovation will be explore...
This article argues that there is a mismatch between traditional intellectual property doctrine and ...
This paper will explore how the often illegal activities of some users may produce valuable innovati...
User-led innovation - where users play an active part in the development of new or improved products...
In the economy of the 21st century, economic and technical innovation is increasingly based on devel...
International audienceHow do media industries innovate? And how can they compete with powerful new c...
The paper reviews the current state of user innovation in the business and household sectors and con...
In my previous work, I have argued that while technology is a key enabler of innovation, it is not t...
Innovation activities have been traditionally considered the domain of specialist producers who desi...
Globalisation is driving the demand for new policy solutions to problems that have international and...
Media piracy—the production, distribution and consumption of media texts in contravention of intelle...
The notion of the knowledge-based economy (KbE) has featured prominently in national and EU industri...
It was over two decades ago when the Department of Culture, Media and Sport of British government di...
The creative industries model initiated by the Blair government\u27s Department of Culture, Media an...
[eng] In the last few decades Creative Industries (CIs) have been gaining ground as an important to...
The statement, it\u27s hard to compete with free, encapsulates the most important recent developme...
This article argues that there is a mismatch between traditional intellectual property doctrine and ...
This paper will explore how the often illegal activities of some users may produce valuable innovati...
User-led innovation - where users play an active part in the development of new or improved products...
In the economy of the 21st century, economic and technical innovation is increasingly based on devel...
International audienceHow do media industries innovate? And how can they compete with powerful new c...
The paper reviews the current state of user innovation in the business and household sectors and con...
In my previous work, I have argued that while technology is a key enabler of innovation, it is not t...
Innovation activities have been traditionally considered the domain of specialist producers who desi...
Globalisation is driving the demand for new policy solutions to problems that have international and...
Media piracy—the production, distribution and consumption of media texts in contravention of intelle...
The notion of the knowledge-based economy (KbE) has featured prominently in national and EU industri...
It was over two decades ago when the Department of Culture, Media and Sport of British government di...
The creative industries model initiated by the Blair government\u27s Department of Culture, Media an...
[eng] In the last few decades Creative Industries (CIs) have been gaining ground as an important to...
The statement, it\u27s hard to compete with free, encapsulates the most important recent developme...
This article argues that there is a mismatch between traditional intellectual property doctrine and ...
This paper will explore how the often illegal activities of some users may produce valuable innovati...
User-led innovation - where users play an active part in the development of new or improved products...