Virtual worlds are rapidly spreading beyond gaming and entertainment into education and the corporate world. Should this trend continue, as forecast by the industry, then immersive applications will become more prominent, with bespoke software developed in the metaverse affording both opportunities and challenges. This paper reflects on the experience of developing a learning virtual space based on Second Life as part of an innovation project at The Open University, UK. The paper focuses on the lessons learnt from the viewpoint of managing the development of the learning environment, and could be of benefit to educators and educational technologists who are thinking to engage in this sort of development
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
Second Life is an on-line three dimensional virtual world which offers a dynamic educational technol...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
In November 2008, the inaugural Research and Learning in Virtual Environments conference (see www.op...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
Second Life is an on-line three dimensional virtual world which offers a dynamic educational technol...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
Original paper can be found at: http://www.open.ac.uk/relive08/documents/ReLIVE08_conference_proceed...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
This paper reports outcomes of the second iteration of a longitudinal action research study on the a...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
A virtual world is a computer based environment, typically in three dimensions, where a person can i...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningWhile virtual world...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
Second Life is an on-line three dimensional virtual world which offers a dynamic educational technol...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
In November 2008, the inaugural Research and Learning in Virtual Environments conference (see www.op...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
Second Life is an on-line three dimensional virtual world which offers a dynamic educational technol...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
Original paper can be found at: http://www.open.ac.uk/relive08/documents/ReLIVE08_conference_proceed...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
This paper reports outcomes of the second iteration of a longitudinal action research study on the a...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
A virtual world is a computer based environment, typically in three dimensions, where a person can i...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningWhile virtual world...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
Second Life is an on-line three dimensional virtual world which offers a dynamic educational technol...