Objectives The paper evaluates the impact of one of the market-leading computer-based start-up business simulations – SimVenture – using a version of the Rugby Team Impact Framework (RTIF; e.g. Bromley et al., 2012) adapted by the authors for use within an enterprise education context. Four case studies of the use of SimVenture in non-Business School subjects in Higher Education in the UK are described and analysed using the RTIF. Prior Work A survey of entrepreneurship education programmes conducted in 2006 by McKeown et al. concluded that delivery methods proved to be more traditional than anticipated, with few instances of action learning or the use of technology to support learning. Serious games, including business computer-based ...
Within an ever more marketised Higher Education (HE) landscape, business students are focusing incre...
The paper addresses the debate surrounding the business simulation game (BSG) as an educational tool...
Abstract—The new paradigm in education requires new attitudes and approaches to teaching and learnin...
This paper evaluates the impact of usage in teaching and learning of a business simulation game, Sim...
A case study from the Developing Enterprising Students project, a strategic teaching and learning pr...
Recently, there is an increasing trend towards use of business simulations in all levels of educatio...
peer-reviewedEntrepreneurs need to develop a range of skills to be successful, including skills in d...
Purpose: The requirements of a business executive include the talent and creativity to solve proble...
Purpose - Serious games are playing an increasingly significant role across a range of educational c...
This paper examines the use of a business simulation game to test its effectiveness in promoting the...
Simulation games (SG) offer great opportunities for students to learn and experience real-world busi...
This thesis is a study of the development and implementation of business simulations/games in United...
Serious games are part of the new emerging world of education environment that is based on sophistic...
Computer-based simulation games (CSG) are a form of innovation in learning and teaching. CGS are use...
It is recognized that the value of entrepreneurship education and the recruitment of practising entr...
Within an ever more marketised Higher Education (HE) landscape, business students are focusing incre...
The paper addresses the debate surrounding the business simulation game (BSG) as an educational tool...
Abstract—The new paradigm in education requires new attitudes and approaches to teaching and learnin...
This paper evaluates the impact of usage in teaching and learning of a business simulation game, Sim...
A case study from the Developing Enterprising Students project, a strategic teaching and learning pr...
Recently, there is an increasing trend towards use of business simulations in all levels of educatio...
peer-reviewedEntrepreneurs need to develop a range of skills to be successful, including skills in d...
Purpose: The requirements of a business executive include the talent and creativity to solve proble...
Purpose - Serious games are playing an increasingly significant role across a range of educational c...
This paper examines the use of a business simulation game to test its effectiveness in promoting the...
Simulation games (SG) offer great opportunities for students to learn and experience real-world busi...
This thesis is a study of the development and implementation of business simulations/games in United...
Serious games are part of the new emerging world of education environment that is based on sophistic...
Computer-based simulation games (CSG) are a form of innovation in learning and teaching. CGS are use...
It is recognized that the value of entrepreneurship education and the recruitment of practising entr...
Within an ever more marketised Higher Education (HE) landscape, business students are focusing incre...
The paper addresses the debate surrounding the business simulation game (BSG) as an educational tool...
Abstract—The new paradigm in education requires new attitudes and approaches to teaching and learnin...