This paper discusses problems surrounding the assessment of presentations in games development education where learning outcomes are assessed through the submission of electronic portfolios of practical work generated during tutorial sessions and directed study. This pertains to portfolios specifically developed to evidence practical and technical skills in either software engineering or real-time art asset development for use in computer games. The paper examines –through the use of a focus group- a case of student satisfaction amongst 11 final year students of the Computer Games Modelling and Animation course at the University of Derby during the 08-09 academic year. Quality, suitability and performance of the guidelines and assessment...
One of the big challenges in bringing simulations into the classroom is the question of how (or even...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
An important step towards gaining an understanding of how a particular medium can be used most effec...
This paper discusses problems surrounding the assessment of presentations in games development educa...
The paper contributes to solving the issue of digital games in education. It explains concepts such ...
Much has been written about the theoretical potential of digital games to transform teaching and le...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
The use of games in education necessitates investigations on how to successfully transpose learning ...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
The use of games technology in education is not a new phenomenon. Even back in the days of 286 proce...
This presentation will highlight pre-service teachers learning to use technology games as teaching t...
Video games are one of the topics that have received more attention from educators, since these are ...
A content analysis of nineteen interactive final presentations by graduate students in an education ...
Position paper for the ACM SIGGRAPH/Eurographics Computer Graphics Education Workshop 200
Videogames are interactive by nature - people proceed in games by doing things, and this experientia...
One of the big challenges in bringing simulations into the classroom is the question of how (or even...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
An important step towards gaining an understanding of how a particular medium can be used most effec...
This paper discusses problems surrounding the assessment of presentations in games development educa...
The paper contributes to solving the issue of digital games in education. It explains concepts such ...
Much has been written about the theoretical potential of digital games to transform teaching and le...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
The use of games in education necessitates investigations on how to successfully transpose learning ...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
The use of games technology in education is not a new phenomenon. Even back in the days of 286 proce...
This presentation will highlight pre-service teachers learning to use technology games as teaching t...
Video games are one of the topics that have received more attention from educators, since these are ...
A content analysis of nineteen interactive final presentations by graduate students in an education ...
Position paper for the ACM SIGGRAPH/Eurographics Computer Graphics Education Workshop 200
Videogames are interactive by nature - people proceed in games by doing things, and this experientia...
One of the big challenges in bringing simulations into the classroom is the question of how (or even...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
An important step towards gaining an understanding of how a particular medium can be used most effec...