This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA 2011, held in Lisbon, Portugal, in September 201
This entry contains the proceedings of the 2nd Basque Conference on Cyber Physical Systems and Artif...
This entry contains the proceedings of the 2nd Basque Conference on Cyber Physical Systems and Artif...
This book contains the Proceedings of the 8th Sound and Music Computing Conference (SMC2011) - "Crea...
This book constitutes the refereed proceedings of the Second International Conference on Serious Gam...
The recent re-emergence of serious games as a branch of video games has introduced the concept of ga...
This book constitutes the refereed proceedings of the 5th International Conference on Serious Games ...
This book constitutes the proceedings of the Third Joint International Conference on Serious Games, ...
As games technologies have become more and more widely available, the ability of games to engage use...
As games technologies have become more and more widely available, the ability of games to engage use...
Part 15: Co-located EventInternational audienceThe Third International Conference on Serious Games D...
This book constitutes the proceedings of the First Joint International Conference on Serious Games, ...
This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious ...
This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 201...
This book contains the Proceedings of the 6th Sound and Music Computing Conference (SMC2009); held o...
This entry contains the proceedings of the 2nd Basque Conference on Cyber Physical Systems and Artif...
This entry contains the proceedings of the 2nd Basque Conference on Cyber Physical Systems and Artif...
This entry contains the proceedings of the 2nd Basque Conference on Cyber Physical Systems and Artif...
This book contains the Proceedings of the 8th Sound and Music Computing Conference (SMC2011) - "Crea...
This book constitutes the refereed proceedings of the Second International Conference on Serious Gam...
The recent re-emergence of serious games as a branch of video games has introduced the concept of ga...
This book constitutes the refereed proceedings of the 5th International Conference on Serious Games ...
This book constitutes the proceedings of the Third Joint International Conference on Serious Games, ...
As games technologies have become more and more widely available, the ability of games to engage use...
As games technologies have become more and more widely available, the ability of games to engage use...
Part 15: Co-located EventInternational audienceThe Third International Conference on Serious Games D...
This book constitutes the proceedings of the First Joint International Conference on Serious Games, ...
This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious ...
This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 201...
This book contains the Proceedings of the 6th Sound and Music Computing Conference (SMC2009); held o...
This entry contains the proceedings of the 2nd Basque Conference on Cyber Physical Systems and Artif...
This entry contains the proceedings of the 2nd Basque Conference on Cyber Physical Systems and Artif...
This entry contains the proceedings of the 2nd Basque Conference on Cyber Physical Systems and Artif...
This book contains the Proceedings of the 8th Sound and Music Computing Conference (SMC2011) - "Crea...