The aim of this project was to find out how parents feel about controlling the media/technology use of their adolescent children and how it influences their parent/child relations. This is important because modern entertainment technologies are easily accessible and available to the population; thus they inevitably invade family space and influence family life. A gap in the literature is identified, indicating that existing research does not explore the reasons why parents control or do not control their adolescent children’s use of social media, video games and more. Additionally, there was no literature concerning how parents feel about such control and whether it was part of emotional labour; that being any activities that are performed ...
Research Framework: This article focuses on the relations between parents and their children during ...
Adolescents are one of the heaviest users of technology as a group. With the ever increasing amount ...
Adolescents are one of the heaviest users of technology as a group. With the ever increasing amount ...
Adolescents are among the highest users of technology and are typically early adopters of new techno...
Video games are an important part of contemporary culture and economy, since the number of video gam...
The study examines the parental perception of the use of video games by their preadolescent childre...
Technology and social media use are now more popular than ever with adolescents. Problematic technol...
In this study the focus is set on parental rules for digital gaming and Internet use. First a review...
The aim of this study was to examine the role of the parent-child relationship in the use of social ...
AbstractThe purpose of this study is to understand how playing digital games affect children and ado...
Today’s adolescents have unprecedented access to modern technology and use them in expected and unex...
Objectives As young children increasingly grow up in a digital environment, parents are confronted w...
The effect of technology use on the parent-child relationship is poorly understood, yet sufficiently...
Research on parental mediation of children’s online engagements situate historically longstanding an...
We are only beginning to understand the ways in which young people are introducing technologies into...
Research Framework: This article focuses on the relations between parents and their children during ...
Adolescents are one of the heaviest users of technology as a group. With the ever increasing amount ...
Adolescents are one of the heaviest users of technology as a group. With the ever increasing amount ...
Adolescents are among the highest users of technology and are typically early adopters of new techno...
Video games are an important part of contemporary culture and economy, since the number of video gam...
The study examines the parental perception of the use of video games by their preadolescent childre...
Technology and social media use are now more popular than ever with adolescents. Problematic technol...
In this study the focus is set on parental rules for digital gaming and Internet use. First a review...
The aim of this study was to examine the role of the parent-child relationship in the use of social ...
AbstractThe purpose of this study is to understand how playing digital games affect children and ado...
Today’s adolescents have unprecedented access to modern technology and use them in expected and unex...
Objectives As young children increasingly grow up in a digital environment, parents are confronted w...
The effect of technology use on the parent-child relationship is poorly understood, yet sufficiently...
Research on parental mediation of children’s online engagements situate historically longstanding an...
We are only beginning to understand the ways in which young people are introducing technologies into...
Research Framework: This article focuses on the relations between parents and their children during ...
Adolescents are one of the heaviest users of technology as a group. With the ever increasing amount ...
Adolescents are one of the heaviest users of technology as a group. With the ever increasing amount ...