Through a serendipitous informal discussion about the cultural evolutionary effects of online shopping we realised that our subject research/academic interests were converging in the three-dimensional online virtual world. Tentatively we agreed to investigate and collaborate; applying an experiential, exploratory and real-time approach to researching fashion design, retail brands, and their virtual stores in Second Life, an internet based multi-user 3D virtual world. Unexpected difficulties in pre-shopping preparation were encountered; IT policies, opening firewalls, office desktop PCs that were not powerful enough for academic virtual exploration and unexpected personal learning curves were all overcome. We then made space in our weeke...
There is much interesting work being done around virtual worlds in education (Bulmer, 2008; Dede, 20...
Collaboration is an activity that is considered important during the learning process. Good communic...
This research examines the effects of using 3D virtual shopping malls and shows the user interaction...
Being a fashion design lecturer and a fashion retail marketing lecturer, we were, until recently wo...
Globalization and the virtualization of business has highlighted the challenges of managing a disper...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
“My fantasy is to be Uma Thurman in Kill Bill…and now I can… I’d pay $10 for her yellow jumpsuit and...
The Virtual Fashion Studio is a novel interactive experience with virtual mirrors and digital fashio...
Ratava\u27s Line is an online, 3D virtual world fashion and interactive narrative project created co...
E-commerce is a rapidly growing phenomenon that constantly attracts new target audiences and finds n...
What are educators‟ motivations for using virtual worlds with their students? Are they using them to...
Practical examples as well as research highlight the potential of virtual worlds for new product dev...
Researchers are beginning to explore the role of digital design collaboration within multi-user 3D v...
Project Collaborators: Jana Hawley, Myunghee Sohn, Jung Ha-Brookshire, Bimal Balakrishnan, Newton D'...
A 3D virtual world, also called synthetic world, is a synchronous, persistent multi-user virtual env...
There is much interesting work being done around virtual worlds in education (Bulmer, 2008; Dede, 20...
Collaboration is an activity that is considered important during the learning process. Good communic...
This research examines the effects of using 3D virtual shopping malls and shows the user interaction...
Being a fashion design lecturer and a fashion retail marketing lecturer, we were, until recently wo...
Globalization and the virtualization of business has highlighted the challenges of managing a disper...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
“My fantasy is to be Uma Thurman in Kill Bill…and now I can… I’d pay $10 for her yellow jumpsuit and...
The Virtual Fashion Studio is a novel interactive experience with virtual mirrors and digital fashio...
Ratava\u27s Line is an online, 3D virtual world fashion and interactive narrative project created co...
E-commerce is a rapidly growing phenomenon that constantly attracts new target audiences and finds n...
What are educators‟ motivations for using virtual worlds with their students? Are they using them to...
Practical examples as well as research highlight the potential of virtual worlds for new product dev...
Researchers are beginning to explore the role of digital design collaboration within multi-user 3D v...
Project Collaborators: Jana Hawley, Myunghee Sohn, Jung Ha-Brookshire, Bimal Balakrishnan, Newton D'...
A 3D virtual world, also called synthetic world, is a synchronous, persistent multi-user virtual env...
There is much interesting work being done around virtual worlds in education (Bulmer, 2008; Dede, 20...
Collaboration is an activity that is considered important during the learning process. Good communic...
This research examines the effects of using 3D virtual shopping malls and shows the user interaction...