Sustainability learning requires the assimilation of domain-specific knowledge and the development of mindsets suitable to engage in complex system dynamics to foster sustainable action. There is a need for bespoke educational models and practical tools to foster sustainability learning. Digital games can answer such need, due to their remarkable potential to wholly engage players in sustainability-related contexts and problems entailing complex dynamics, and the advantages of intrinsically motivating game-based learning processes. However, there is evidence suggesting that such potential might be underexploited. To address this, in this paper we present a model for the identification and analysis of game-based sustainability learning affor...
The need to ensure that learners acquire the knowledge and skills required to promote sustainable de...
Producción CientíficaThere is a general need to facilitate citizens’ understanding of the global sus...
The paper presents a review on, and analysis of, the design, development and evaluation of experienc...
This study explored the potential of digital games as learning environments to develop mindsets capa...
Finding proper ways to address learning about sustainability is a relevant issue. Sustainability lea...
Sustainability and sustainable development have been recognized as the major challenges of the 21st ...
Education for Sustainable Development (ESD) has become an essential issue for schools facing major c...
[EN] Nowadays, the programs of Education for Sustainable Development (ESD) are designed for changing...
Purpose: The purpose of this paper is to discuss a novel life cycle approach to education for sustai...
SUSTAIN is an ERASMUS+ project with an innovative perspective on urban sustainability. Its target is...
The need to ensure that learners acquire the knowledge and skills required to promote sustainable de...
In order to attain a truly sustainable society it is necessary for people to make ‘the sustainable c...
In a world regularly menaced by environmental and humanitarian crises, addressing education for a su...
Forecasts predict that at the end of this century world population will reach more than ten billion....
Game-based learning is an effective way to engage learners to learn through interactivity afforded b...
The need to ensure that learners acquire the knowledge and skills required to promote sustainable de...
Producción CientíficaThere is a general need to facilitate citizens’ understanding of the global sus...
The paper presents a review on, and analysis of, the design, development and evaluation of experienc...
This study explored the potential of digital games as learning environments to develop mindsets capa...
Finding proper ways to address learning about sustainability is a relevant issue. Sustainability lea...
Sustainability and sustainable development have been recognized as the major challenges of the 21st ...
Education for Sustainable Development (ESD) has become an essential issue for schools facing major c...
[EN] Nowadays, the programs of Education for Sustainable Development (ESD) are designed for changing...
Purpose: The purpose of this paper is to discuss a novel life cycle approach to education for sustai...
SUSTAIN is an ERASMUS+ project with an innovative perspective on urban sustainability. Its target is...
The need to ensure that learners acquire the knowledge and skills required to promote sustainable de...
In order to attain a truly sustainable society it is necessary for people to make ‘the sustainable c...
In a world regularly menaced by environmental and humanitarian crises, addressing education for a su...
Forecasts predict that at the end of this century world population will reach more than ten billion....
Game-based learning is an effective way to engage learners to learn through interactivity afforded b...
The need to ensure that learners acquire the knowledge and skills required to promote sustainable de...
Producción CientíficaThere is a general need to facilitate citizens’ understanding of the global sus...
The paper presents a review on, and analysis of, the design, development and evaluation of experienc...