This essay explores the similarities of immersive theatre and videogames, drawing on Virtual Reality and computer gaming discourse to examine the player/participant’s experience of immersion in performances such as Punchdrunk’s The Drowned Man (2013). Addressing aspects of perceptual and psychological immersion as articulated by VR and gaming theorists Marie-Laure Ryan and Gordon Calleja, the author argues for an understanding of immersion in Punchdrunk productions as active, playful and fundamentally ludic. Like a videogame, immersive theatre such as The Drowned Man insists on the audience-performer’s ‘hyper-attention’ (Hayles) and instinctive response to a multi-dimensional performance text
Videogames require robust yet flexible methods and vocabularies of critical analysis that appreciate...
This article argues for the adoption of an immersive-participatory method when analysing interactive...
This project asks how the emergence of mobile technologies has affected the evolution of narrative? ...
Immersive performances have become increasingly popular in recent years, with an ever mounting numbe...
The cultural industries often privilege the use of sight and sound as our main areas of experience. ...
The phrase immersive theatre has experienced a surge in popularity in recent years, and is often app...
This paper addresses the aesthetic, corporeal and intellectual dimensions of spectatorship in immers...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
This study of the resposes of participants in Punchdrunk’s interactive performance theatre productio...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
Virtual worlds started with the MMORPG (Massively Multiplayer Online Role-Playing Games) who emerged...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
How can game design, in terms of its concepts, theories, technologies and notions of play, be applie...
Performance studies deals with human action in context, as well as the process of making meaning bet...
This essay examines embodied experience in virtual reality (VR) theatre, performance art, and instal...
Videogames require robust yet flexible methods and vocabularies of critical analysis that appreciate...
This article argues for the adoption of an immersive-participatory method when analysing interactive...
This project asks how the emergence of mobile technologies has affected the evolution of narrative? ...
Immersive performances have become increasingly popular in recent years, with an ever mounting numbe...
The cultural industries often privilege the use of sight and sound as our main areas of experience. ...
The phrase immersive theatre has experienced a surge in popularity in recent years, and is often app...
This paper addresses the aesthetic, corporeal and intellectual dimensions of spectatorship in immers...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
This study of the resposes of participants in Punchdrunk’s interactive performance theatre productio...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
Virtual worlds started with the MMORPG (Massively Multiplayer Online Role-Playing Games) who emerged...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
How can game design, in terms of its concepts, theories, technologies and notions of play, be applie...
Performance studies deals with human action in context, as well as the process of making meaning bet...
This essay examines embodied experience in virtual reality (VR) theatre, performance art, and instal...
Videogames require robust yet flexible methods and vocabularies of critical analysis that appreciate...
This article argues for the adoption of an immersive-participatory method when analysing interactive...
This project asks how the emergence of mobile technologies has affected the evolution of narrative? ...