Archaeological excavations are complex activities, fostering the collaboration of a number of different institutions, organizations and individuals. The seamless organization of an excavation may benefit from the use of a virtual model, which can be adjusted to the specific needs of the project. Defining a model of such activities may help to anticipate the appropriate steps necessary, in order to avoid problems and delays and, more importantly, can be reused and adjusted for further projects. In this paper we attempt to promote the use of virtual breeding environments and virtual organizations as a modelling framework for the managerial aspects of archaeological excavations and we illustrate the flexibility of the framework by applying it ...
The paper briefly introduces methodologies and practices of Virtual Archaeology applied to the pre-R...
The objective of this paper was to integrate excavation and post-processing of archaeological and os...
The present paper takes Paul Reilly’s article “Towards a Virtual Archaeology” as a starting point to...
Archaeological excavations are complex activities, fostering the collaboration of a number of differ...
Today’s virtual environments are expected to be distributed to allow collaboration for common purpos...
This paper provides an outline of a formal approach that we are developing for modelling Virtual Org...
This paper provides an outline of a formal approach that we are developing for modelling Virtual Org...
The construction and consolidation of knowledge through the practical application of concepts and pr...
Recently, researchers have shown an increased interest in areas of Virtual Organisation (VO). Howeve...
In the 1980's archaeologists embraced the rapidly expanding field of computer modelling and visualis...
Virtual Research Environments are tools and technologies to enhance and support research. These onli...
Part 5: Building Collaborative NetworksInternational audienceAmong the various manifestations of col...
This paper examines computer graphic simulations of archaeological environments and materials, and e...
The majority of existing virtual heritage applications are focused on detailed 3D reconstruction of ...
AbstractVirtual archaeology projects have been evolving to go beyond a mere reconstruction of archit...
The paper briefly introduces methodologies and practices of Virtual Archaeology applied to the pre-R...
The objective of this paper was to integrate excavation and post-processing of archaeological and os...
The present paper takes Paul Reilly’s article “Towards a Virtual Archaeology” as a starting point to...
Archaeological excavations are complex activities, fostering the collaboration of a number of differ...
Today’s virtual environments are expected to be distributed to allow collaboration for common purpos...
This paper provides an outline of a formal approach that we are developing for modelling Virtual Org...
This paper provides an outline of a formal approach that we are developing for modelling Virtual Org...
The construction and consolidation of knowledge through the practical application of concepts and pr...
Recently, researchers have shown an increased interest in areas of Virtual Organisation (VO). Howeve...
In the 1980's archaeologists embraced the rapidly expanding field of computer modelling and visualis...
Virtual Research Environments are tools and technologies to enhance and support research. These onli...
Part 5: Building Collaborative NetworksInternational audienceAmong the various manifestations of col...
This paper examines computer graphic simulations of archaeological environments and materials, and e...
The majority of existing virtual heritage applications are focused on detailed 3D reconstruction of ...
AbstractVirtual archaeology projects have been evolving to go beyond a mere reconstruction of archit...
The paper briefly introduces methodologies and practices of Virtual Archaeology applied to the pre-R...
The objective of this paper was to integrate excavation and post-processing of archaeological and os...
The present paper takes Paul Reilly’s article “Towards a Virtual Archaeology” as a starting point to...