This discussion brings together an international panel of educators, who work with and in a virtual world, Second Life, to discuss their projects, the benefits and barriers of working in virtual worlds and how educators might make the most creative use of these environments. The discussion is available as text and audio
In a radically changing educational world with rapid technological advances, educators need to adapt...
A virtual world is a computer based environment, typically in three dimensions, where a person can i...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
A course in information studies was partly held in the virtual world of Second Life. Second Life wa...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Second Life is an Internet-based virtual environment. It is a parallel world that can accommodate th...
The virtual world of Second Life (SL) is extending the boundaries of when, where and how learning ca...
Three-dimensional virtual worlds such as Second Life continue to expand the way they provide informa...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
The use of virtual world platforms is still in its infancy and many educators are wondering how best...
AbstractIn this paper, we aim to describe initiative of bringing together educators who have similar...
Virtual worlds are becoming ever more popular and important for the information society allowing to ...
Recent technological advances have afforded great opportunities for educators to meet the increasing...
In a radically changing educational world with rapid technological advances, educators need to adapt...
A virtual world is a computer based environment, typically in three dimensions, where a person can i...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
A course in information studies was partly held in the virtual world of Second Life. Second Life wa...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Second Life is an Internet-based virtual environment. It is a parallel world that can accommodate th...
The virtual world of Second Life (SL) is extending the boundaries of when, where and how learning ca...
Three-dimensional virtual worlds such as Second Life continue to expand the way they provide informa...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
The use of virtual world platforms is still in its infancy and many educators are wondering how best...
AbstractIn this paper, we aim to describe initiative of bringing together educators who have similar...
Virtual worlds are becoming ever more popular and important for the information society allowing to ...
Recent technological advances have afforded great opportunities for educators to meet the increasing...
In a radically changing educational world with rapid technological advances, educators need to adapt...
A virtual world is a computer based environment, typically in three dimensions, where a person can i...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...