In the midst of hard economic times, it is clearly more challenging for arts organisations to take the long view and continue to devote time and effort to building new audiences. But this report on a gathering of representatives from more than 50 Wallace-funded arts organisations in six US cities concludes that participation-building efforts and the resulting lessons are more vital than ever to the long-term health of arts organisations and the entire arts sector. Especially in hard times, the report says, it’s essential for leaders of arts organisation to take careful stock of the long-term influences and challenges affecting the arts sector such as demographic shifts and new technologies that are creating entire new “spaces” for peop...
Audience development is an emerging priority for many arts organizations. This paper explores the na...
Arts marketing is the oddity of both marketing and arts management, as it can be considered a subdis...
developing, for example, products for the games industry. Creative Industries is now entering a seco...
Summarizes discussion from an April 2009 conference on best practices for developing audiences for t...
The cultural sector in America is grappling with how to remain relevant to the rapidly changing soci...
Performing Arts organizations are experiencing economic distress due to high levels of competition a...
Major performing arts companies need to keep pace with economic and social trends, such as rapid dev...
The report focuses on projects that live the ideal of making art an integral part of people's lives....
The key to increasing demand for the arts may well lie in reversing the 30-year-long downtrend in ar...
This article examines the theory that widening the range of voices involved in decision-making can h...
This study looks at arts funding in Europe in 2019 to understand what role European governments play...
This report from Arts Midwest, investigates how small and mid-sized arts organizations learn, adapt,...
This work explores how arts organizations have used technology to grow and develop audience engageme...
Examines why people become involved in the arts, how arts organizations can influence their particip...
Summarizes discussions among arts leaders and experts at an April 2008 conference on how to build ar...
Audience development is an emerging priority for many arts organizations. This paper explores the na...
Arts marketing is the oddity of both marketing and arts management, as it can be considered a subdis...
developing, for example, products for the games industry. Creative Industries is now entering a seco...
Summarizes discussion from an April 2009 conference on best practices for developing audiences for t...
The cultural sector in America is grappling with how to remain relevant to the rapidly changing soci...
Performing Arts organizations are experiencing economic distress due to high levels of competition a...
Major performing arts companies need to keep pace with economic and social trends, such as rapid dev...
The report focuses on projects that live the ideal of making art an integral part of people's lives....
The key to increasing demand for the arts may well lie in reversing the 30-year-long downtrend in ar...
This article examines the theory that widening the range of voices involved in decision-making can h...
This study looks at arts funding in Europe in 2019 to understand what role European governments play...
This report from Arts Midwest, investigates how small and mid-sized arts organizations learn, adapt,...
This work explores how arts organizations have used technology to grow and develop audience engageme...
Examines why people become involved in the arts, how arts organizations can influence their particip...
Summarizes discussions among arts leaders and experts at an April 2008 conference on how to build ar...
Audience development is an emerging priority for many arts organizations. This paper explores the na...
Arts marketing is the oddity of both marketing and arts management, as it can be considered a subdis...
developing, for example, products for the games industry. Creative Industries is now entering a seco...