This Senate report reviews amendments to how mobile device and online computer games are classified, and recommends these amendments be passed. On 3 November 2011, the Senate referred the provisions of the Classification (Publications, Films and Computer Games) Amendment (Online Games) Bill 2011 (Bill) to the Senate Legal and Constitutional Affairs Legislation Committee (committee) for inquiry and report by 14 March 2012. Purpose of the Bill: Mobile device and online games are regulated as computer games under the National Classification Scheme, a cooperative scheme between the Commonwealth, and the states and territories. Decisions on the classification of publications, films and computer games are made pursuant to the processes set out...
The aim of this paper is to create awareness of the threats of online gaming to Malaysia and the Int...
Over the past four decades, video games have evolved from the niche market of arcade halls to a mult...
The paper provides an analysis of virtual reality as a subject of regulation while underlining the s...
This is the first comprehensive review of censorship and classification since the ALRC repor...
On 24 March 2011, Attorney-General Robert McClelland referred the National Classification Scheme to ...
The negative effects of playing digital game with harmful content demonstrate that children indeed ...
Globalization development, especially information technology recent days brought to both positive an...
As computer and internet use become a staple of everyday life, the potential for overuse is introduc...
Numerous studies revealed that playing digital games with adverse contents can lead to negative effe...
Numerous studies revealed that playing digital games with adverse contents can lead to negative effe...
Shipping list no.: 2004-0232-P.Distributed to some depository libraries in microfiche.Includes bibli...
New guidelines for the classification of videogames have been released by Federal Home Affairs Minis...
With the development of the Internet economy, computer games have developed rapidly in recent years....
Shipping list no.: 98-0322-P (pt. 1).Distributed to some depository libraries in microfiche."May 12,...
The Swiss Youth and Media Act, which is about to enter into force, is an attempt to provide a legisl...
The aim of this paper is to create awareness of the threats of online gaming to Malaysia and the Int...
Over the past four decades, video games have evolved from the niche market of arcade halls to a mult...
The paper provides an analysis of virtual reality as a subject of regulation while underlining the s...
This is the first comprehensive review of censorship and classification since the ALRC repor...
On 24 March 2011, Attorney-General Robert McClelland referred the National Classification Scheme to ...
The negative effects of playing digital game with harmful content demonstrate that children indeed ...
Globalization development, especially information technology recent days brought to both positive an...
As computer and internet use become a staple of everyday life, the potential for overuse is introduc...
Numerous studies revealed that playing digital games with adverse contents can lead to negative effe...
Numerous studies revealed that playing digital games with adverse contents can lead to negative effe...
Shipping list no.: 2004-0232-P.Distributed to some depository libraries in microfiche.Includes bibli...
New guidelines for the classification of videogames have been released by Federal Home Affairs Minis...
With the development of the Internet economy, computer games have developed rapidly in recent years....
Shipping list no.: 98-0322-P (pt. 1).Distributed to some depository libraries in microfiche."May 12,...
The Swiss Youth and Media Act, which is about to enter into force, is an attempt to provide a legisl...
The aim of this paper is to create awareness of the threats of online gaming to Malaysia and the Int...
Over the past four decades, video games have evolved from the niche market of arcade halls to a mult...
The paper provides an analysis of virtual reality as a subject of regulation while underlining the s...