This report examines the role interactive entertainment plays in Australian households. Foreword We began national studies of computer game audiences in 2005 to widen the conversation about games and tackle stereotypes that prevented an understanding in the wider community that computer games were a popular medium that had become not only normalised, but a medium valued by Australians of all ages. Rather than challenge negative stereotypes about games with rhetoric, we provided quantitative empirical data using established social and market research practice – something that had not been available for Australia’s journalists and policy-makers who relied on overseas data. Over the five Australian studies since 2005, we documented the ascen...
Screen media occupy an increasing role in young children's play and learning environments. This pape...
With big increases in the volume of data downloaded, time spent online and activities undertaken o...
Digital News Report: Australia 2016, the second annual survey of news consumption in Australia, buil...
DA16 is our 6th industry report about the state of interactive media in Australia with a focus on de...
This report measures digital media use across Australian households, with a focus on gaming use and ...
The use of games in education and for learning has a long tradition ranging from commercial games to...
These participants were from an online national random sample using the Nielsen Your Voice Panel. ...
This paper reports an exploratory survey in Australia and Israel of the leisure habits, attitudes an...
Popular culture and the digital world are an important part of many children’s lives. Computer games...
If Australian video game classification does not warn of all classifiable elements, parents may be m...
This report is an in-depth study of children\u27s use of electronic media and the way parents mediat...
The latest Australian Multi-Screen Report reveals an increasingly connected Australian home, with 27...
This is a study looking into how digital games are played in Finland. The present report is based on...
This report gives a clear picture of how the Australian news consumer compares to eleven other count...
This article considers players’ experiences seeking out new games to play, and their use of the Aust...
Screen media occupy an increasing role in young children's play and learning environments. This pape...
With big increases in the volume of data downloaded, time spent online and activities undertaken o...
Digital News Report: Australia 2016, the second annual survey of news consumption in Australia, buil...
DA16 is our 6th industry report about the state of interactive media in Australia with a focus on de...
This report measures digital media use across Australian households, with a focus on gaming use and ...
The use of games in education and for learning has a long tradition ranging from commercial games to...
These participants were from an online national random sample using the Nielsen Your Voice Panel. ...
This paper reports an exploratory survey in Australia and Israel of the leisure habits, attitudes an...
Popular culture and the digital world are an important part of many children’s lives. Computer games...
If Australian video game classification does not warn of all classifiable elements, parents may be m...
This report is an in-depth study of children\u27s use of electronic media and the way parents mediat...
The latest Australian Multi-Screen Report reveals an increasingly connected Australian home, with 27...
This is a study looking into how digital games are played in Finland. The present report is based on...
This report gives a clear picture of how the Australian news consumer compares to eleven other count...
This article considers players’ experiences seeking out new games to play, and their use of the Aust...
Screen media occupy an increasing role in young children's play and learning environments. This pape...
With big increases in the volume of data downloaded, time spent online and activities undertaken o...
Digital News Report: Australia 2016, the second annual survey of news consumption in Australia, buil...