Investigates the use of screen media and digital competencies of higher education students in light of the growing focus on new media and e-learning in Australian universities. Abstract The authors argue that there is a need to resist the commonplace utopian and dystopian discourses surrounding new media technological innovation, and approach the issue of its potential roles and limitations in higher education settings with due care. The article analyses survey data collected from first-year university students to consider what screen media they currently make use of, how frequently these media are interacted with, and in what settings and for what purposes they are used. The article considers what implications the digital practices and c...
It is often claimed that all young people are highly adept with the digital technologies that infuse...
A range of recent academic, policy and practice-focused work in the UK and internationally has ident...
This article outlines the knowledge and skills students develop when they engage in digital media pr...
This article investigates the use of screen media and digital competencies of higher education stude...
This article explores how universities might engage more effectively with the imperative to develop ...
The concept of a digital generation has been dominating the public discourse on the role of digital ...
New media has enabled users to informally learn, consume, create and produce in many different ways ...
The concept of a digital generation has been dominating the public discourse on the role of digital ...
The media landscape has radically changed in the 21st Century with the emergence of the internet and...
Popular culture and the digital world are an important part of many children’s lives. Computer games...
This paper explores the ways in which students perceive digital technology as being helpful and/or u...
This paper re-visits the Media Arts curriculum 10 years after initial discussions within the Austral...
In this increasingly convergent and digital world, young people are reportedly using new media with...
Advocates of digital education have increasingly recognized the need for young people to acquire dig...
This paper explores the ways in which students perceive digital technology as being helpful and/or u...
It is often claimed that all young people are highly adept with the digital technologies that infuse...
A range of recent academic, policy and practice-focused work in the UK and internationally has ident...
This article outlines the knowledge and skills students develop when they engage in digital media pr...
This article investigates the use of screen media and digital competencies of higher education stude...
This article explores how universities might engage more effectively with the imperative to develop ...
The concept of a digital generation has been dominating the public discourse on the role of digital ...
New media has enabled users to informally learn, consume, create and produce in many different ways ...
The concept of a digital generation has been dominating the public discourse on the role of digital ...
The media landscape has radically changed in the 21st Century with the emergence of the internet and...
Popular culture and the digital world are an important part of many children’s lives. Computer games...
This paper explores the ways in which students perceive digital technology as being helpful and/or u...
This paper re-visits the Media Arts curriculum 10 years after initial discussions within the Austral...
In this increasingly convergent and digital world, young people are reportedly using new media with...
Advocates of digital education have increasingly recognized the need for young people to acquire dig...
This paper explores the ways in which students perceive digital technology as being helpful and/or u...
It is often claimed that all young people are highly adept with the digital technologies that infuse...
A range of recent academic, policy and practice-focused work in the UK and internationally has ident...
This article outlines the knowledge and skills students develop when they engage in digital media pr...