Many people with intellectual disabilities also have physical difficulties which prevent them from using standard computer control devices. Custom made alternative devices for those with special needs can be expensive and the low unit turnover makes the prospect unattractive to potential manufacturers. One solution is to explore the potential of devices used in contemporary gaming technology, such as the Nintendo Wii. The Wii Nunchuk has the potential to replace joystick functions with the advantages of not being surface bound and easier for some individuals to grasp. This study evaluated the feasibility of using the Nunchuk by comparing its performance as a switch with the participant's usual switch. Twenty three volunteers aged between 17...
An exploratory three-phase study examined the ability of adults diagnosed as moderately developmenta...
People with intellectual disabilities are a part of our society, but unfortunately, they are often e...
With this study we aim to assess if the touch screen input device can be a more usable option for di...
Virtual environments have a role to play in facilitating the acquisition of living skills in people ...
Micro switches used to control sound and light displays increase the level of activity of people wit...
In this paper a hardware interface device allowing people with upper limbs disabilities and mild cog...
Nowadays technology has lead to the realization of high technology videogame consoles supporting ver...
ABSTRACT The inability of people with intellectual disabilities to make choices may result from thei...
This paper presents an interface device allowing people with upper limbs disabilities to play with c...
The interest in video games has grown substantially over the years, transforming from a means of rec...
The recent developments in electronics and telecommunications , the introductions of MEMS sensors, ...
People with intellectual disabilities have difficulty making decisions and this may hinder their ind...
In modern videogames, interfaces and interaction design play a major role in user experience. As of ...
OBJECTIVE: Upper limb spasticity may impair the use of control interfaces such as joysticks for many...
OBJECTIVE: Upper limb spasticity may impair the use of control interfaces such as joysticks for many...
An exploratory three-phase study examined the ability of adults diagnosed as moderately developmenta...
People with intellectual disabilities are a part of our society, but unfortunately, they are often e...
With this study we aim to assess if the touch screen input device can be a more usable option for di...
Virtual environments have a role to play in facilitating the acquisition of living skills in people ...
Micro switches used to control sound and light displays increase the level of activity of people wit...
In this paper a hardware interface device allowing people with upper limbs disabilities and mild cog...
Nowadays technology has lead to the realization of high technology videogame consoles supporting ver...
ABSTRACT The inability of people with intellectual disabilities to make choices may result from thei...
This paper presents an interface device allowing people with upper limbs disabilities to play with c...
The interest in video games has grown substantially over the years, transforming from a means of rec...
The recent developments in electronics and telecommunications , the introductions of MEMS sensors, ...
People with intellectual disabilities have difficulty making decisions and this may hinder their ind...
In modern videogames, interfaces and interaction design play a major role in user experience. As of ...
OBJECTIVE: Upper limb spasticity may impair the use of control interfaces such as joysticks for many...
OBJECTIVE: Upper limb spasticity may impair the use of control interfaces such as joysticks for many...
An exploratory three-phase study examined the ability of adults diagnosed as moderately developmenta...
People with intellectual disabilities are a part of our society, but unfortunately, they are often e...
With this study we aim to assess if the touch screen input device can be a more usable option for di...