This paper explores how traditional narrative language used in film and theatre can be adapted to create interactivity and a greater sense of presence in the virtual heritage environment. It focuses on the fundamental principles of narrative required to create immersion and presence and investigates methods of embedding intangible social histories into these environments. These issues are explored in a case study of Greens Mill in the 1830’s, interweaving the story of the reform bill riots in Nottingham with the life of George Green, mathematician and proprietor of the Mill
This paper investigates virtual reality representations of performance in London’s late sixteenth-ce...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
In 1997 Jane Murray published "Hamlet on the holodeck: the future of narrative in cyberspace", which...
This paper explores how traditional narrative language used in film and theatre can be adapted to cr...
New media technologies play an important role in the evolution of our society. Traditional museums a...
The recent advancement in immersive technologies opens up opportunities for the way individuals perc...
Virtual Reality (VR), a medium which can create alternate or representations of reality, could poten...
Developments in digital infrastructures and expanding digital literacies lower barriers for museums ...
What can real-world cultural heritage sites learn from the video games industry about presenting a c...
This paper focuses on the project VR and AR in the valorisation of cultural and artistic heritage wi...
Reflecting upon an affective and embodied methods workshop, this chapter discusses the potentials an...
The primary mission of cultural institutions, including heritage sites and museums, is to perform an...
In considering the future it is often necessary to re-visit the past. New communication and visualis...
Considering the impacts COVID-19 has had on travel and many economies, developing virtual experience...
This paper introduces the concept of Affectual Dramaturgy as a lens for creating digitally mediated ...
This paper investigates virtual reality representations of performance in London’s late sixteenth-ce...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
In 1997 Jane Murray published "Hamlet on the holodeck: the future of narrative in cyberspace", which...
This paper explores how traditional narrative language used in film and theatre can be adapted to cr...
New media technologies play an important role in the evolution of our society. Traditional museums a...
The recent advancement in immersive technologies opens up opportunities for the way individuals perc...
Virtual Reality (VR), a medium which can create alternate or representations of reality, could poten...
Developments in digital infrastructures and expanding digital literacies lower barriers for museums ...
What can real-world cultural heritage sites learn from the video games industry about presenting a c...
This paper focuses on the project VR and AR in the valorisation of cultural and artistic heritage wi...
Reflecting upon an affective and embodied methods workshop, this chapter discusses the potentials an...
The primary mission of cultural institutions, including heritage sites and museums, is to perform an...
In considering the future it is often necessary to re-visit the past. New communication and visualis...
Considering the impacts COVID-19 has had on travel and many economies, developing virtual experience...
This paper introduces the concept of Affectual Dramaturgy as a lens for creating digitally mediated ...
This paper investigates virtual reality representations of performance in London’s late sixteenth-ce...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
In 1997 Jane Murray published "Hamlet on the holodeck: the future of narrative in cyberspace", which...