Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting. Three samples were aggregated to achieve a total sample of 8478 unique adolescents. Scales included measures of game use, game type, the Video game Addiction Test (VAT), depressive mood, negative self-esteem, loneliness, social anxiety, education performance, and use of cannabis, alcohol and nicotine (smoking). Results. Findings confirmed problematic gaming is most common amongst adolescent gamers who play multiplayer online games. Boys (60%) were more likely to play online games than girls (14%) a...
Although the general public appears to have embraced the term 'videogame addiction', the scientific ...
Abstract Background and aims: Research suggests that excessive online gaming may lead to symptoms c...
While the relationships between videogame use and negative consequences are debated, the relationshi...
Abstract Aims The current study explored the nature of problematic (addictive) video gaming (PVG...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
Aims Examining online social interactions along with patterns of video gaming behaviors and game add...
Aims: Although the general public appears to have embraced the term 'video game addiction', the scie...
Background and Aims The aim of this study was to identify problematic gaming behavior among Finnish ...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder...
BACKGROUND AND AIMS: The aim of this study was to identify problematic gaming behavior among Finnish...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorde...
Background: Video games and social media have become an ubiquitous part of our society. Video games ...
Objectives: Video game addiction has been associated with an array of mental health variables. There...
Objectives: Video game addiction has been associated with an array of mental health variables. There...
Adolescents frequently show risky behavior, and these problematic behavior patterns often do not occ...
Although the general public appears to have embraced the term 'videogame addiction', the scientific ...
Abstract Background and aims: Research suggests that excessive online gaming may lead to symptoms c...
While the relationships between videogame use and negative consequences are debated, the relationshi...
Abstract Aims The current study explored the nature of problematic (addictive) video gaming (PVG...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
Aims Examining online social interactions along with patterns of video gaming behaviors and game add...
Aims: Although the general public appears to have embraced the term 'video game addiction', the scie...
Background and Aims The aim of this study was to identify problematic gaming behavior among Finnish ...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder...
BACKGROUND AND AIMS: The aim of this study was to identify problematic gaming behavior among Finnish...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorde...
Background: Video games and social media have become an ubiquitous part of our society. Video games ...
Objectives: Video game addiction has been associated with an array of mental health variables. There...
Objectives: Video game addiction has been associated with an array of mental health variables. There...
Adolescents frequently show risky behavior, and these problematic behavior patterns often do not occ...
Although the general public appears to have embraced the term 'videogame addiction', the scientific ...
Abstract Background and aims: Research suggests that excessive online gaming may lead to symptoms c...
While the relationships between videogame use and negative consequences are debated, the relationshi...