Gaming and gambling are beginning to converge, as illustrated by the emergence of computer games where players are paid to kill other players or survive as long as possible. Professor Mark Griffiths of the International Gaming Research Unit at Nottingham Trent University, comments that as more gambling operators start to utilise gaming technology, the Gambling Commission may be forced to re-examine the exemption of such 'skill-based' games from Great Britain's Gambling Act 2005
In this chapter, several different forms of convergence are reviewed with a particular focus on the ...
Abstract not availableSally M. Gainsbury, Alex M.T. Russell, Daniel L. King, Paul Delfabbro, Nerilee...
In the past thirty years casinos across the world have become dominated by the rise of “electronic g...
Skill-based elements are increasing being introduced to electronic gaming machines to appeal to a br...
At this juncture it is instructive to review the convergent media forms as a starting point for a wi...
Recent years have seen increasing academic attention to the ways in which the convergence of video g...
Background and Aims Gambling and gaming activities have become increasingly recognised as sharing ma...
Technological innovation has always played a role in the development of gambling behaviour, primaril...
Technological innovation has always played a role in the development of gambling behaviour, primaril...
The convergence of gaming and gambling has become increasingly prominent in recent years, most notab...
Abstract Skill-based gambling machines combine elements of video games (skill, social interaction, c...
The convergence of gaming and gambling has become increasingly prominent in recent years, most notab...
This study explores the convergence between gambling and gaming and the implications it has for youn...
In the Finnish Player Barometer study gambling games and other types of games, including non-digital...
AbstractThe increasing convergence of the gambling and gaming industries has raised questions about ...
In this chapter, several different forms of convergence are reviewed with a particular focus on the ...
Abstract not availableSally M. Gainsbury, Alex M.T. Russell, Daniel L. King, Paul Delfabbro, Nerilee...
In the past thirty years casinos across the world have become dominated by the rise of “electronic g...
Skill-based elements are increasing being introduced to electronic gaming machines to appeal to a br...
At this juncture it is instructive to review the convergent media forms as a starting point for a wi...
Recent years have seen increasing academic attention to the ways in which the convergence of video g...
Background and Aims Gambling and gaming activities have become increasingly recognised as sharing ma...
Technological innovation has always played a role in the development of gambling behaviour, primaril...
Technological innovation has always played a role in the development of gambling behaviour, primaril...
The convergence of gaming and gambling has become increasingly prominent in recent years, most notab...
Abstract Skill-based gambling machines combine elements of video games (skill, social interaction, c...
The convergence of gaming and gambling has become increasingly prominent in recent years, most notab...
This study explores the convergence between gambling and gaming and the implications it has for youn...
In the Finnish Player Barometer study gambling games and other types of games, including non-digital...
AbstractThe increasing convergence of the gambling and gaming industries has raised questions about ...
In this chapter, several different forms of convergence are reviewed with a particular focus on the ...
Abstract not availableSally M. Gainsbury, Alex M.T. Russell, Daniel L. King, Paul Delfabbro, Nerilee...
In the past thirty years casinos across the world have become dominated by the rise of “electronic g...