This paper explores how traditional narrative language used in film and theatre can be adapted to create interactivity and a greater sense of presence in the virtual heritage environment. It focuses on the fundamental principles of narrative required to create immersion and presence and investigates methods of embedding intangible social histories into these environments. These issues are explored in a case study of Greens Mill in the 1830’s, interweaving the story of the reform bill riots in Nottingham with the life of George Green, mathematician and proprietor of the Mill
This work describes the design and evaluation of an augmented reality experience using storytelling ...
In the age of digitization, the use of Augmented and Virtual Reality as digital supplements to the t...
In recent decades, debates on applying digital technologies in the humanities field have increased. ...
This paper explores how traditional narrative language used in film and theatre can be adapted to cr...
Digital domains render possible new forms of narrative creativity. This article explores to what ext...
How may we best utilize mobile augmented reality for storytelling when reconstructing historical eve...
This paper introduces the concept of Affectual Dramaturgy as a lens for creating digitally mediated ...
This book constitutes the proceedings of the Second Joint International Conference on Serious Games,...
Digital technologies in the modern era are almost mandatory for the presentation of all types of cul...
Augmented reality (AR) is being adopted at heritage settings as a means of creating and delivering e...
New media technologies play an important role in the evolution of our society. Traditional museums a...
Although hardware and software for Augmented Reality (AR) ad-vanced rapidly in recent years, there i...
In this paper we describe the VisAge project, which explored how a community-based Augmented Reality...
Museums have often avoided displaying difficult and controversial historical subject matters in favo...
This article investigates to what extent Virtual and Augmented Reality (VR, AR) may represent suitab...
This work describes the design and evaluation of an augmented reality experience using storytelling ...
In the age of digitization, the use of Augmented and Virtual Reality as digital supplements to the t...
In recent decades, debates on applying digital technologies in the humanities field have increased. ...
This paper explores how traditional narrative language used in film and theatre can be adapted to cr...
Digital domains render possible new forms of narrative creativity. This article explores to what ext...
How may we best utilize mobile augmented reality for storytelling when reconstructing historical eve...
This paper introduces the concept of Affectual Dramaturgy as a lens for creating digitally mediated ...
This book constitutes the proceedings of the Second Joint International Conference on Serious Games,...
Digital technologies in the modern era are almost mandatory for the presentation of all types of cul...
Augmented reality (AR) is being adopted at heritage settings as a means of creating and delivering e...
New media technologies play an important role in the evolution of our society. Traditional museums a...
Although hardware and software for Augmented Reality (AR) ad-vanced rapidly in recent years, there i...
In this paper we describe the VisAge project, which explored how a community-based Augmented Reality...
Museums have often avoided displaying difficult and controversial historical subject matters in favo...
This article investigates to what extent Virtual and Augmented Reality (VR, AR) may represent suitab...
This work describes the design and evaluation of an augmented reality experience using storytelling ...
In the age of digitization, the use of Augmented and Virtual Reality as digital supplements to the t...
In recent decades, debates on applying digital technologies in the humanities field have increased. ...