At this juncture it is instructive to review the convergent media forms as a starting point for a wider debate about the pervasiveness of games technologies and gambling practices. In particular, to focus upon convergences between gambling and gaming and while highlighting the advantages, to examine some of the potential concerns that may arise. It is notable that gaming is becoming a powerful and popular media form, to the extent that some games are being considered as interfaces to a wide range of digital and multimedia content
The consumption of digital games has become increasingly "gamblified" (Gainsbury et al, 2015; Zanesc...
Background and Aims Gambling and gaming activities have become increasingly recognised as sharing ma...
In this paper I offer a description and theorisation of the consumption of social casino apps and ho...
In this chapter, several different forms of convergence are reviewed with a particular focus on the ...
This study explores the convergence between gambling and gaming and the implications it has for youn...
In many countries there appears to be a slow shift from gambling being taken out of gambling environ...
This paper explores the media changes associated with the digitisation of gambling platforms, as wel...
First published online in 2009Adolescents' use of the Internet and other digital media for the purpo...
Gaming and gambling are beginning to converge, as illustrated by the emergence of computer games whe...
Nowhere in the current digital technology landscape is the process of 'blurring the lines between me...
The increased popularity of casino games on social media platforms has prompted international jurisd...
This open access book focuses on how and why digital games and gambling are increasingly intertwined...
Skill-based elements are increasing being introduced to electronic gaming machines to appeal to a br...
Despite substantial investment by the television industry in interactive services, the predicted fin...
Recent years have seen increasing academic attention to the ways in which the convergence of video g...
The consumption of digital games has become increasingly "gamblified" (Gainsbury et al, 2015; Zanesc...
Background and Aims Gambling and gaming activities have become increasingly recognised as sharing ma...
In this paper I offer a description and theorisation of the consumption of social casino apps and ho...
In this chapter, several different forms of convergence are reviewed with a particular focus on the ...
This study explores the convergence between gambling and gaming and the implications it has for youn...
In many countries there appears to be a slow shift from gambling being taken out of gambling environ...
This paper explores the media changes associated with the digitisation of gambling platforms, as wel...
First published online in 2009Adolescents' use of the Internet and other digital media for the purpo...
Gaming and gambling are beginning to converge, as illustrated by the emergence of computer games whe...
Nowhere in the current digital technology landscape is the process of 'blurring the lines between me...
The increased popularity of casino games on social media platforms has prompted international jurisd...
This open access book focuses on how and why digital games and gambling are increasingly intertwined...
Skill-based elements are increasing being introduced to electronic gaming machines to appeal to a br...
Despite substantial investment by the television industry in interactive services, the predicted fin...
Recent years have seen increasing academic attention to the ways in which the convergence of video g...
The consumption of digital games has become increasingly "gamblified" (Gainsbury et al, 2015; Zanesc...
Background and Aims Gambling and gaming activities have become increasingly recognised as sharing ma...
In this paper I offer a description and theorisation of the consumption of social casino apps and ho...