This paper explores the phenomenon of young children with autism spectrum conditions (ASC; aged 5-8 years) detecting discrepancies (i.e. novel or rule-violating occurrences) in a virtual environment (VE), and their subsequent reactions. Analysis of existent video data of 8 children with ASC interacting with the ECHOES VE showed that they detected and reacted to a range of discrepancies. More importantly, these discrepancies motivated a range of positive, social initiations, such as sharing affect, commenting, and social referencing. These early results suggest that deliberately including discrepancies in VEs may motivate initiation for children in this group. However, little is known about the possible types of discrepancies that might exis...
ABSTRACT Preliminary results are presented of a feasibility study, still in progress, of a virtual s...
Virtual Reality (VR) technologies have shown potential for learning and assessment for children, ado...
This study examined the phenomenon of online gaming to describe the social interactions of young adu...
Children with ASD have difficulty with social communication, particularly joint attention. Interacti...
The potential for using virtual environments (VEs) in educational contexts for people with autistic ...
Previous research has shown that computer-based tasks can motivate people with autism and encourage ...
Children with ASD have difficulty with social communication, particularly joint attention. Interacti...
Abstract. Children with ASD have difficulty with social communication, particularly joint attention....
The potential of virtual environments for teaching people with autism has been positively promoted i...
Children with autism are known to have a variety of deficits in social and communication skills. The...
One of the key benefits that a virtual world can provide to their users and community is the ability...
This paper has reviewed the effect of Virtual Environments (VEs) in facilitating children affected b...
Virtual environments (VEs) may be useful for delivering social skills interventions to individuals w...
Background Collaborative Virtual Environments (CVEs) have the potential to support socio-communicati...
Involvement of children with autism spectrum conditions (ASC) in the design of new educational techn...
ABSTRACT Preliminary results are presented of a feasibility study, still in progress, of a virtual s...
Virtual Reality (VR) technologies have shown potential for learning and assessment for children, ado...
This study examined the phenomenon of online gaming to describe the social interactions of young adu...
Children with ASD have difficulty with social communication, particularly joint attention. Interacti...
The potential for using virtual environments (VEs) in educational contexts for people with autistic ...
Previous research has shown that computer-based tasks can motivate people with autism and encourage ...
Children with ASD have difficulty with social communication, particularly joint attention. Interacti...
Abstract. Children with ASD have difficulty with social communication, particularly joint attention....
The potential of virtual environments for teaching people with autism has been positively promoted i...
Children with autism are known to have a variety of deficits in social and communication skills. The...
One of the key benefits that a virtual world can provide to their users and community is the ability...
This paper has reviewed the effect of Virtual Environments (VEs) in facilitating children affected b...
Virtual environments (VEs) may be useful for delivering social skills interventions to individuals w...
Background Collaborative Virtual Environments (CVEs) have the potential to support socio-communicati...
Involvement of children with autism spectrum conditions (ASC) in the design of new educational techn...
ABSTRACT Preliminary results are presented of a feasibility study, still in progress, of a virtual s...
Virtual Reality (VR) technologies have shown potential for learning and assessment for children, ado...
This study examined the phenomenon of online gaming to describe the social interactions of young adu...