User experience is a key aspect when designing a software product. This applies especially when the use of the service requires a cognitive load from the user, such as in online learning systems. In this paper, we present initial results that can serve as source material for creating preference profiles for users, based on their personal information and teamwork preferences to enhance usability aspects of software systems. Based on our studies on student behavior during a learning experience, we present the plan for a solution which combines these two approaches. Copyright is held by the author/owner(s).</p
User interface and user experience are factors that are considered to role in success of softw...
Most organizations donâ??t focus on what learners really do with their learning environments. Changi...
Purpose This study intends to examine whether the reasons learners like or dislike a learning envir...
Effective visualization tools are becoming complex especially for web-mediated instruction. Too ofte...
The aim of the current study is to develop an adapted version of User Experience Questionnaire (UEQ)...
Effective visualization tools are becoming complex especially for web-mediated instruction. Too ofte...
The need to adapt the system’s behavior to user preferences is a reality in many fields of knowledge...
The purpose of this research was to investigate the preferences of online students for technology-ba...
Abstract. Information systems consist of many low-level components, such as source code, functioning...
A sustainable educational design that derives from a user experience (UX) frame does not only repres...
Usability is a key attribute affecting information technology systems acceptance and adoption by use...
As suggested by Nigel Bevan 2006, a minimum number of eight to ten participants are generally requir...
Two problemsmay arisewhen an intelligent (recommender) system elicits users’ preferences. First, the...
In modern days, students are faced with a plethora of different options in their learning journey du...
Gamification is an approach to motivate users of information systems by implementing game elements. ...
User interface and user experience are factors that are considered to role in success of softw...
Most organizations donâ??t focus on what learners really do with their learning environments. Changi...
Purpose This study intends to examine whether the reasons learners like or dislike a learning envir...
Effective visualization tools are becoming complex especially for web-mediated instruction. Too ofte...
The aim of the current study is to develop an adapted version of User Experience Questionnaire (UEQ)...
Effective visualization tools are becoming complex especially for web-mediated instruction. Too ofte...
The need to adapt the system’s behavior to user preferences is a reality in many fields of knowledge...
The purpose of this research was to investigate the preferences of online students for technology-ba...
Abstract. Information systems consist of many low-level components, such as source code, functioning...
A sustainable educational design that derives from a user experience (UX) frame does not only repres...
Usability is a key attribute affecting information technology systems acceptance and adoption by use...
As suggested by Nigel Bevan 2006, a minimum number of eight to ten participants are generally requir...
Two problemsmay arisewhen an intelligent (recommender) system elicits users’ preferences. First, the...
In modern days, students are faced with a plethora of different options in their learning journey du...
Gamification is an approach to motivate users of information systems by implementing game elements. ...
User interface and user experience are factors that are considered to role in success of softw...
Most organizations donâ??t focus on what learners really do with their learning environments. Changi...
Purpose This study intends to examine whether the reasons learners like or dislike a learning envir...