As part of Summer 2018 Education Technology project, I am investigating the area of game-based learning in general, and the analysis of game-based learning outcomes, in particular. In order to thoroughly understand the field of game-based learning, detailed research is performed in the dominant education theories and their adaptations in game-based learning, advantages of game-based learning over traditional learning methodologies, and the differentiation in learning outcomes depending on who the player is competing against, the player’s gender and the player’s choices. As a result of the studies done in the game-based learning area, the question that is identified and addressed through my research project is: Is gender-based differentiatio...
Academic interest, despite its complex construct, has been the focus of many empirical studies becau...
Abstract: Internet age students are increasingly interested in learning by playing. The majority of ...
Advocates of digital game-based learning make the case that games can support inclusivity and equali...
Games have been successfully used in educational settings for many years. Still, it is not known in ...
Boys show a stronger preference for digital entertainment games than girls. For this reason, it may ...
It is imperative when utilizing educational video games in K-12 classrooms that student preferences ...
The increased adoption of digital game-based learning (DGBL) requires having a deeper understanding ...
It is imperative when utilizing educational video games in K-12 classrooms that student preferences ...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
The purpose of this study was to investigate the choice behavior and achievement of male and female ...
The motivation for this study is the under-representation of females in computer science education a...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Digital educational games development is an emerging area receiving attention from educators and res...
Educators in the STEM (science, technology, engineering, and mathematics) field are constantly emplo...
Academic interest, despite its complex construct, has been the focus of many empirical studies becau...
Abstract: Internet age students are increasingly interested in learning by playing. The majority of ...
Advocates of digital game-based learning make the case that games can support inclusivity and equali...
Games have been successfully used in educational settings for many years. Still, it is not known in ...
Boys show a stronger preference for digital entertainment games than girls. For this reason, it may ...
It is imperative when utilizing educational video games in K-12 classrooms that student preferences ...
The increased adoption of digital game-based learning (DGBL) requires having a deeper understanding ...
It is imperative when utilizing educational video games in K-12 classrooms that student preferences ...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
The purpose of this study was to investigate the choice behavior and achievement of male and female ...
The motivation for this study is the under-representation of females in computer science education a...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Digital educational games development is an emerging area receiving attention from educators and res...
Educators in the STEM (science, technology, engineering, and mathematics) field are constantly emplo...
Academic interest, despite its complex construct, has been the focus of many empirical studies becau...
Abstract: Internet age students are increasingly interested in learning by playing. The majority of ...
Advocates of digital game-based learning make the case that games can support inclusivity and equali...