We present an algorithm for efficiently generating collision-free force-closure grasps for dexterous hands in cluttered environments. Computing a grasp is complicated by the high dimensionality of the hand configuration space, and the high cost of validating a candidate grasp by collision-checking and testing for force-closure. When an object is placed in a new scene, we use a novel cost function to focus our search to good regions of hand pose space for a given preshape. The proposed cost function is fast to compute and encapsulates aspects of the object, the scene, and the force-closure of the ensuing grasp. The low cost candidate grasps produced by the search are then validated. We demonstrate the generality of our approach by testing on...
This report presents the use of independent contact and non-graspable regions to generate the grasp ...
Abstract — Human grasps, especially whole-hand grasps, are difficult to animate because of the high ...
This paper presents a new method to compute enveloping grasps with a multi-fingered robotic hand. Th...
One goal of grasp selection for robotics is to choose contact points that guarantee properties such ...
The paper presents an approach to find contact points on an object surface that are reachable by a g...
The paper presents an approach to find contact points on an object surface that are reachable by a g...
The current research trends of object grasping can be summarized as caging grasping and force closur...
Grasp synthesis on real 3D objects is a critical problem in grasp and manipulation planning. This pa...
The current research trends of object grasping can be summarized as caging grasping and force closur...
This paper addresses the problem of synthesizing planar grasps that have force closure. A grasp on a...
Human grasps, especially whole-hand grasps, are difficult to animate because of the high number of d...
In everyday life, people use a large diversity of hands configurations while reaching out to grasp a...
© 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
This thesis addresses the problem of synthesizing grasps that are force-closure and stable. The sy...
© 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
This report presents the use of independent contact and non-graspable regions to generate the grasp ...
Abstract — Human grasps, especially whole-hand grasps, are difficult to animate because of the high ...
This paper presents a new method to compute enveloping grasps with a multi-fingered robotic hand. Th...
One goal of grasp selection for robotics is to choose contact points that guarantee properties such ...
The paper presents an approach to find contact points on an object surface that are reachable by a g...
The paper presents an approach to find contact points on an object surface that are reachable by a g...
The current research trends of object grasping can be summarized as caging grasping and force closur...
Grasp synthesis on real 3D objects is a critical problem in grasp and manipulation planning. This pa...
The current research trends of object grasping can be summarized as caging grasping and force closur...
This paper addresses the problem of synthesizing planar grasps that have force closure. A grasp on a...
Human grasps, especially whole-hand grasps, are difficult to animate because of the high number of d...
In everyday life, people use a large diversity of hands configurations while reaching out to grasp a...
© 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
This thesis addresses the problem of synthesizing grasps that are force-closure and stable. The sy...
© 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
This report presents the use of independent contact and non-graspable regions to generate the grasp ...
Abstract — Human grasps, especially whole-hand grasps, are difficult to animate because of the high ...
This paper presents a new method to compute enveloping grasps with a multi-fingered robotic hand. Th...