We demonstrate our game theory-based Texas Hold’em poker player. To overcome the computational difficulties stemming from Texas Hold’em’s gigantic game tree, our player uses automated abstraction and real-time equilibrium approximation. Our player solves the first two rounds of the game in a large off-line computation, and solves the last two rounds in a real-time equilibrium approximation. Participants in the demonstration will be able to compete against our opponent and experience first-hand the cognitive abilities of our player. Some of the techniques used by our player, which does not directly incorporate any poker-specific expert knowledge, include such poker techniques as bluffing, slow-playing, check-raising, and semi-bluffing, all techniques ...
This thesis looks to investigate the benefits of using a No Limit Texas Hold’em poker strategy based...
We present a new abstraction algorithm for sequential imperfect information games. While most prior ...
The computation of the first complete approximations of game-theoretic optimal strategies for fullsc...
We present a game theory-based heads-up Texas Hold’em poker player, GS1. To overcome the computation...
We present a game theory-based heads-up Texas Hold’em poker player, GS1. To overcome the computation...
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold’em poker. Tartanian...
A Texas Hold’em poker player based on automated abstraction and real-time equilibrium computation
Poker is a family of games that exhibit imperfect information, where players do not have full knowle...
Algorithms for equilibrium computation generally make no attempt to ensure that the computed strateg...
International audienceWe present a Texas Hold'em poker player for limit heads-up games. Our bot is d...
Algorithms for equilibrium computation generally make no attempt to ensure that the computed strateg...
We present a new automated abstraction algorithm for sequential imperfect information games. While m...
We present a new abstraction algorithm for sequential im-perfect information games. While most prior...
The leading approach for solving large imperfect-information games is automated abstraction followed...
Copyright 2011 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtain...
This thesis looks to investigate the benefits of using a No Limit Texas Hold’em poker strategy based...
We present a new abstraction algorithm for sequential imperfect information games. While most prior ...
The computation of the first complete approximations of game-theoretic optimal strategies for fullsc...
We present a game theory-based heads-up Texas Hold’em poker player, GS1. To overcome the computation...
We present a game theory-based heads-up Texas Hold’em poker player, GS1. To overcome the computation...
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold’em poker. Tartanian...
A Texas Hold’em poker player based on automated abstraction and real-time equilibrium computation
Poker is a family of games that exhibit imperfect information, where players do not have full knowle...
Algorithms for equilibrium computation generally make no attempt to ensure that the computed strateg...
International audienceWe present a Texas Hold'em poker player for limit heads-up games. Our bot is d...
Algorithms for equilibrium computation generally make no attempt to ensure that the computed strateg...
We present a new automated abstraction algorithm for sequential imperfect information games. While m...
We present a new abstraction algorithm for sequential im-perfect information games. While most prior...
The leading approach for solving large imperfect-information games is automated abstraction followed...
Copyright 2011 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtain...
This thesis looks to investigate the benefits of using a No Limit Texas Hold’em poker strategy based...
We present a new abstraction algorithm for sequential imperfect information games. While most prior ...
The computation of the first complete approximations of game-theoretic optimal strategies for fullsc...