In settings with incomplete information, players can find it difficult to coordinate to find states with good social welfare. For instance, one of the main reasons behind the recent financial crisis was found to be the lack of market transparency, which made it difficult for financial firms to accurately measure the risks and returns of their investments. Although regulators may have access to firms' investment decisions, directly reporting all firms' actions raises confiden- tiality concerns for both individuals and institutions. The natural question, therefore, is whether it is possible for the regulatory agencies to publish some information that, on one hand, helps the financial firms understand the risks of their investments better, and...
Most theoretical or applied research on repeated games with imperfect monitoring has restricted atte...
We consider a network game, where End Users (EUs) minimize their cost by computing their demand and ...
This paper examines the sustainability of reputations in a class of games with imperfect public moni...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
The problem of analyzing the effect of privacy concerns on the behavior of selfish utility-maximizin...
We study a class of two-player repeated games with incomplete information and informational external...
The first chapter studies global games with interim information acquisition, where players acquire a...
Privacy issues arising in the process of collecting, publishing and mining individuals' personal dat...
In Ghosh-Ligett 2013, we propose a simple model where individuals in a privacy-sensitive population ...
In each stage of a repeated game with private monitoring, the players receive payoffs and privately ...
ABSTRACT We study the problem of implementing equilibria of complete information games in settings o...
In this paper we experimentally analyze the use of private information in a class of zero-sum repeat...
We study games in which several principals contract with several privately-informed agents. We show ...
We study games in which several principals contract with several privately-informed agents. We show ...
International audienceThis paper studies the value of private information in strictly competitive in...
Most theoretical or applied research on repeated games with imperfect monitoring has restricted atte...
We consider a network game, where End Users (EUs) minimize their cost by computing their demand and ...
This paper examines the sustainability of reputations in a class of games with imperfect public moni...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
The problem of analyzing the effect of privacy concerns on the behavior of selfish utility-maximizin...
We study a class of two-player repeated games with incomplete information and informational external...
The first chapter studies global games with interim information acquisition, where players acquire a...
Privacy issues arising in the process of collecting, publishing and mining individuals' personal dat...
In Ghosh-Ligett 2013, we propose a simple model where individuals in a privacy-sensitive population ...
In each stage of a repeated game with private monitoring, the players receive payoffs and privately ...
ABSTRACT We study the problem of implementing equilibria of complete information games in settings o...
In this paper we experimentally analyze the use of private information in a class of zero-sum repeat...
We study games in which several principals contract with several privately-informed agents. We show ...
We study games in which several principals contract with several privately-informed agents. We show ...
International audienceThis paper studies the value of private information in strictly competitive in...
Most theoretical or applied research on repeated games with imperfect monitoring has restricted atte...
We consider a network game, where End Users (EUs) minimize their cost by computing their demand and ...
This paper examines the sustainability of reputations in a class of games with imperfect public moni...