We present an image editing program which allows artists to paint in the gradient domain with real-time feedback on megapixel-sized images. Along with a pedestrian, though powerful, gradient-painting brush and gradient-clone tool, we introduce an edge brush designed for edge selection and replay. These brushes, coupled with special blending modes, allow users to accomplish global lighting and contrast adjustments using only local image manipulations --- e.g. strengthening a given edge or removing a shadow boundary. Such operations would be tedious in a conventional intensity-based paint program and hard for users to get right in the gradient domain without real-time feedback. The core of our paint program is a simple-to-implement GPU multig...
Abstract. We present a real-time painterly rendering technique for geometric models. The painterly a...
We present a novel approach that allows users to intuitively and interactively manipulate High Dynam...
Editing a photo-realistic gradient mesh is a tough task. Even only editing the colors of an existin...
Conventional 3D paint systems utilize destructive pixel-based painting. Raster-based textures can su...
Digital paint is one of the more successful interactive applications of computing. Brushes that appl...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
Color demosaicing is critical for digital cameras, because it converts a Bayer sensor mosaic output ...
Abstract In this paper we present a novel real-time cartoon-style rendering approach, which targets ...
This work presents GREAT-Mix, a novel contrast enhancer derived from the combination of the Retinex-...
This thesis describes new approaches in image-based 3D reconstruction and rendering. In contrast to ...
The research presented in this thesis pursues two goals, pushing the state-of-the art in watercolor ...
We describe a new vector-based primitive for creating smooth-shaded images, called the diffusion cur...
Abstract. We present a real-time painterly rendering technique for ge-ometric models. The painterly ...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
International audienceWe describe a new vector-based primitive for creating smooth-shaded images, ca...
Abstract. We present a real-time painterly rendering technique for geometric models. The painterly a...
We present a novel approach that allows users to intuitively and interactively manipulate High Dynam...
Editing a photo-realistic gradient mesh is a tough task. Even only editing the colors of an existin...
Conventional 3D paint systems utilize destructive pixel-based painting. Raster-based textures can su...
Digital paint is one of the more successful interactive applications of computing. Brushes that appl...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
Color demosaicing is critical for digital cameras, because it converts a Bayer sensor mosaic output ...
Abstract In this paper we present a novel real-time cartoon-style rendering approach, which targets ...
This work presents GREAT-Mix, a novel contrast enhancer derived from the combination of the Retinex-...
This thesis describes new approaches in image-based 3D reconstruction and rendering. In contrast to ...
The research presented in this thesis pursues two goals, pushing the state-of-the art in watercolor ...
We describe a new vector-based primitive for creating smooth-shaded images, called the diffusion cur...
Abstract. We present a real-time painterly rendering technique for ge-ometric models. The painterly ...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
International audienceWe describe a new vector-based primitive for creating smooth-shaded images, ca...
Abstract. We present a real-time painterly rendering technique for geometric models. The painterly a...
We present a novel approach that allows users to intuitively and interactively manipulate High Dynam...
Editing a photo-realistic gradient mesh is a tough task. Even only editing the colors of an existin...