The results of cache-simulation experiments with an abstract machine for reducing combinator graphs are presented. The abstract machine, called TIGRE, exhibits reduction rates that, for similar kinds of combinator graphs on similar kinds of hardware, compare favorably with previously reported techniques. Furthermore, TIGRE maps easily and efficiently onto standard computer architectures, particularly those that allow a restricted form of self-modifying code. This provides some indication that the conventional "stored program" organization of computer systems is not necessarily an inappropriate one for functional programming language implementations. This is not to say, however, that present day computer systems are well equipped to reduce c...