Meaningful Play 2018 brought scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. These proceedings contain full papers and extended abstracts presented about innovations in game design, research, and theory
The 2nd Workshop on Games-Human Interaction (GHItaly18), held jointly with AVI 2018 (International ...
The last two years have witnessed a marked rise in interest across various academies in leveraging g...
Play is fundamental to being Human. It helps to make sense of the self, to learn, to be creative and...
Considering the current technological development and the rapid change in how we communicate, we foc...
This workshop addresses questions related to the areas of tangible interaction, game design and emer...
Our objective is to explore distributed forms of creativity that arise in play to help guide and fos...
International audienceOur objective is to explore distributed forms of creativity that arise in play...
<p>This year we are pleased to be publishing the second volume of the annual proceedings for the Gam...
This is the first volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS con...
We hereby invite scholars in any field of studies who take a professional interest in the philosophy...
In this talk I will address a changing perspective on design, one in which users are defined as soci...
This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 201...
* Play moods – A language for play experiences Inaugural lecture by Professor MSO Helle Marie Skovbj...
The papers included in this special issue of Well Played were first presented as "well played" sessi...
Play. A Making Sens of: Project Monday 22nd July – Wednesday 24th July 2013, Mansfield College, Oxf...
The 2nd Workshop on Games-Human Interaction (GHItaly18), held jointly with AVI 2018 (International ...
The last two years have witnessed a marked rise in interest across various academies in leveraging g...
Play is fundamental to being Human. It helps to make sense of the self, to learn, to be creative and...
Considering the current technological development and the rapid change in how we communicate, we foc...
This workshop addresses questions related to the areas of tangible interaction, game design and emer...
Our objective is to explore distributed forms of creativity that arise in play to help guide and fos...
International audienceOur objective is to explore distributed forms of creativity that arise in play...
<p>This year we are pleased to be publishing the second volume of the annual proceedings for the Gam...
This is the first volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS con...
We hereby invite scholars in any field of studies who take a professional interest in the philosophy...
In this talk I will address a changing perspective on design, one in which users are defined as soci...
This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 201...
* Play moods – A language for play experiences Inaugural lecture by Professor MSO Helle Marie Skovbj...
The papers included in this special issue of Well Played were first presented as "well played" sessi...
Play. A Making Sens of: Project Monday 22nd July – Wednesday 24th July 2013, Mansfield College, Oxf...
The 2nd Workshop on Games-Human Interaction (GHItaly18), held jointly with AVI 2018 (International ...
The last two years have witnessed a marked rise in interest across various academies in leveraging g...
Play is fundamental to being Human. It helps to make sense of the self, to learn, to be creative and...