Arabic is an important language for Muslims. At present, only a portion of Elementary Schools are capable of studying Arabic. The main factor in the learning process of elementary school children is the difficulty of students to focus on learning. So the teacher must do the delivery of learning material repeatedly. This research was conducted with the aim of designing educational games that utilize mobile android so that learning is more effective and students are more focused on the subject matter delivered. This research was conducted at the Integrated Islamic Elementary School (SDIT) Nahdlatul Ulama Cepogo by referring to the 4th grade handbook curriculum. With the interview method to the teacher concerned and research during the l...
Modern Islamic Boarding Schools began to implement the 2013 Curriculum without overriding the cottag...
Technological advances that can be used by the public as a media for education are the development o...
The advances in technologies offer an effective platform for educational activities. For example, ga...
English has become one of the International languages ​​in this era. In the world of education, ...
SD IT Muhammadiyah Al Kautsar Gumpang Kartasura was an elementary education institution which promot...
The interest in using digital games in language learning has increased in recent years. Researchers ...
The game is ways to remove saturation from various kinds of affairs. The game also used as learning ...
Technological advancements have affected various fields of information technology, especially on mob...
The implementation of Arabic learning activities at State Islamic Junior High School of 2 Jakarta, e...
The 4.0 industrial revolution is a briliant era in the progress of technology. For this time, some...
Tujuan dari penelitian ini adalah solusi dengan merancang media pembelajaran modern yaitu windows da...
Teaching and learning activities in Indonesia still employ the lecture method which is considered tr...
The Development of Android-Based Learning Media in Subject of Islamic Education for Grade XI in SMA ...
Abstract: This research was motivated by the decline in student motivation and achievement in Qiraah...
The media of teaching English in Indonesia is currently growing rapidly, especially with teaching th...
Modern Islamic Boarding Schools began to implement the 2013 Curriculum without overriding the cottag...
Technological advances that can be used by the public as a media for education are the development o...
The advances in technologies offer an effective platform for educational activities. For example, ga...
English has become one of the International languages ​​in this era. In the world of education, ...
SD IT Muhammadiyah Al Kautsar Gumpang Kartasura was an elementary education institution which promot...
The interest in using digital games in language learning has increased in recent years. Researchers ...
The game is ways to remove saturation from various kinds of affairs. The game also used as learning ...
Technological advancements have affected various fields of information technology, especially on mob...
The implementation of Arabic learning activities at State Islamic Junior High School of 2 Jakarta, e...
The 4.0 industrial revolution is a briliant era in the progress of technology. For this time, some...
Tujuan dari penelitian ini adalah solusi dengan merancang media pembelajaran modern yaitu windows da...
Teaching and learning activities in Indonesia still employ the lecture method which is considered tr...
The Development of Android-Based Learning Media in Subject of Islamic Education for Grade XI in SMA ...
Abstract: This research was motivated by the decline in student motivation and achievement in Qiraah...
The media of teaching English in Indonesia is currently growing rapidly, especially with teaching th...
Modern Islamic Boarding Schools began to implement the 2013 Curriculum without overriding the cottag...
Technological advances that can be used by the public as a media for education are the development o...
The advances in technologies offer an effective platform for educational activities. For example, ga...