We study a class of games introduced by Mio to capture the probabilistic μ-calculi called branching games. They are a subclass of stochastic two-player zero-sum turn-based infinite-time games of imperfect information. Branching games extend Gale-Stewart games by allowing players to split the execution of a play into new concurrent sub-games that continue their execution independently. In consequence, the play of a branching game has a tree-like structure, as opposed to linearly structured plays of Gale-Stewart games. In this thesis, we focus our attention on regular branching games. Those are the branching games whose pay-off functions are the indicator functions of regular sets of infinite trees, i.e. the sets recognisable by finite tree ...
AbstractWe consider a class of infinite-state stochastic games generated by stateless pushdown autom...
This paper addresses the question of what it takes to obtain a well-defined extensive form game. Wit...
We consider stochastic turn-based games where the winning objectives are given by formulae of the br...
We study a class of games introduced by Mio to capture the probabilistic μ-calculi called branching ...
Infinite duration games with regular conditions are one of the crucial tools in the areas of verific...
We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic µ...
Research on computer Go is almost as old as research on the other board games. But until recent dev...
International audienceWe consider the problem of computing the probability of regular languages of i...
Kluczowym elementem niezbędnym do rozwoju sztucznej inteligencji jest odnalezienie dobrej strategii ...
Teorie her se v dnešní době promítá do stálé většího počtu disciplín. Lze její pomocí řešit jak samo...
This thesis formalizes a model of bounded rationality in extensive-form games called game-playing sc...
In the thesis we learn about the field of artificial intelligence that investigates board games and ...
AbstractWe examine a class of infinite two-person games on finitely coloured graphs. The main aim is...
We consider two-player zero-sum stochastic games on graphs with ω-regular winning conditions specifi...
International audienceWe consider games with two antagonistic players — Éloïse (modelling a program)...
AbstractWe consider a class of infinite-state stochastic games generated by stateless pushdown autom...
This paper addresses the question of what it takes to obtain a well-defined extensive form game. Wit...
We consider stochastic turn-based games where the winning objectives are given by formulae of the br...
We study a class of games introduced by Mio to capture the probabilistic μ-calculi called branching ...
Infinite duration games with regular conditions are one of the crucial tools in the areas of verific...
We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic µ...
Research on computer Go is almost as old as research on the other board games. But until recent dev...
International audienceWe consider the problem of computing the probability of regular languages of i...
Kluczowym elementem niezbędnym do rozwoju sztucznej inteligencji jest odnalezienie dobrej strategii ...
Teorie her se v dnešní době promítá do stálé většího počtu disciplín. Lze její pomocí řešit jak samo...
This thesis formalizes a model of bounded rationality in extensive-form games called game-playing sc...
In the thesis we learn about the field of artificial intelligence that investigates board games and ...
AbstractWe examine a class of infinite two-person games on finitely coloured graphs. The main aim is...
We consider two-player zero-sum stochastic games on graphs with ω-regular winning conditions specifi...
International audienceWe consider games with two antagonistic players — Éloïse (modelling a program)...
AbstractWe consider a class of infinite-state stochastic games generated by stateless pushdown autom...
This paper addresses the question of what it takes to obtain a well-defined extensive form game. Wit...
We consider stochastic turn-based games where the winning objectives are given by formulae of the br...