This study aims at explaining the interactive materials that were needed in Teaching English to Young Learner, creating an English computer game into an interactive material, and examining the effective of the implementation of an English computer game as an interactive material in Teaching English to Young Learner to the first-grade students of elementary school. The study used Research and Development (RD) adapted from Hutchinson and Water (1987:53-56) and by Borg and Gall (1985). The study had seven stages, they were: (1) conducting a need analysis of the first-grade students, (2) writing the course grid such as lesson plan and map of interactive material, (3) developing preliminary form of English computer game, (4) preliminary field te...
The objective in the current research is to develop English vocabulary game application for desktop ...
Abstract: Teaching children is different from others. They are energetic with little patience to sta...
This study examined the effects of interactive games on the participation of young EFL learners and ...
This study aims at explaining the interactive materials that were needed in Teaching English to Youn...
This study aims at explaining the interactive materials that were needed in Teaching English to Youn...
This study aimed at developing an educational game in Teaching English for Young Learners (TEYL). Yo...
Teaching English for young learners (TEYL) has been entering curriculum of EFL in many countries. Th...
This research started from an opinion that using computer game in learning English subject, in this ...
Games has been extensively known to increase students' motivation and interest in learning English. ...
This study aims to identify the effect of using an educational program based on the use of electroni...
Nowadays Teaching English to Young Learners has become a trend. In every school, English is taught a...
Background: The use of games and technology for educational purposes can be an appropriate method of...
In learning English language, there are four skills that must be mastered well: reading, writing, li...
Lembar Pengesahan tidak disertai tanda tangan dosen pembimbingThis study discussed about the importa...
The article deals with a great difference of methods of educating foreign languages to young generat...
The objective in the current research is to develop English vocabulary game application for desktop ...
Abstract: Teaching children is different from others. They are energetic with little patience to sta...
This study examined the effects of interactive games on the participation of young EFL learners and ...
This study aims at explaining the interactive materials that were needed in Teaching English to Youn...
This study aims at explaining the interactive materials that were needed in Teaching English to Youn...
This study aimed at developing an educational game in Teaching English for Young Learners (TEYL). Yo...
Teaching English for young learners (TEYL) has been entering curriculum of EFL in many countries. Th...
This research started from an opinion that using computer game in learning English subject, in this ...
Games has been extensively known to increase students' motivation and interest in learning English. ...
This study aims to identify the effect of using an educational program based on the use of electroni...
Nowadays Teaching English to Young Learners has become a trend. In every school, English is taught a...
Background: The use of games and technology for educational purposes can be an appropriate method of...
In learning English language, there are four skills that must be mastered well: reading, writing, li...
Lembar Pengesahan tidak disertai tanda tangan dosen pembimbingThis study discussed about the importa...
The article deals with a great difference of methods of educating foreign languages to young generat...
The objective in the current research is to develop English vocabulary game application for desktop ...
Abstract: Teaching children is different from others. They are energetic with little patience to sta...
This study examined the effects of interactive games on the participation of young EFL learners and ...