In this chapter, we show how a deeper understanding of acts of use might be helpful in extending both the physical and emotional durability of products. Such attentiveness towards the actual behavioural dimension of person-thing encounters can enable designers to encourage longer-lasting interactions with products and services, consequently minimising the consumption of resources. Over the past decades, increasingly pressing issues of sustainability have claimed central stage within design activity. As a result, strategies like design for recycling, disassembly, service and energy efficiency, for example, have become commonplace in today’s process. The prevalence of such approaches has so far overshadowed the experiential dimension of produ...
This thesis argues that in order to increase the likelihood that product lifetime extension in a cir...
Humankind is characterized by a strict relationship with artefacts, which interact with in order to ...
This paper aims to show that innovation is not how a product can do something differently or better,...
Design and Emotion Moves is an edited collection of papers presented at the 5th international Design...
The unsustainable consumption and waste of natural resources is a legacy of modern times, born large...
Current Hyper-consumerism Society have been causing drastic environmental repercussions, most of whi...
Current Hyper-consumerism Society have been causing drastic environmental repercussions, most of whi...
The UK disposes of 1.25 million tonnes of domestic electronic products (DEPs) each year, the majorit...
Design has a central role in the creation of longer user product relationships. Thus far, however, s...
This thesis argues that in order to increase the likelihood that product lifetime extension in a cir...
Designers and manufacturers often see consumption as the primary objective of a product – with impli...
Shorter product lifespan driven by reduced durability and planned obsolescence is causing severe env...
In a world smothered in people and products, it must be questioned what all this ‘meaningful stuff’ ...
In a world smothered in people and products, it must be questioned what all this ‘meaningful stuff’ ...
77-81 The paper extends three aspects of my previous research: a focus on user research and innovat...
This thesis argues that in order to increase the likelihood that product lifetime extension in a cir...
Humankind is characterized by a strict relationship with artefacts, which interact with in order to ...
This paper aims to show that innovation is not how a product can do something differently or better,...
Design and Emotion Moves is an edited collection of papers presented at the 5th international Design...
The unsustainable consumption and waste of natural resources is a legacy of modern times, born large...
Current Hyper-consumerism Society have been causing drastic environmental repercussions, most of whi...
Current Hyper-consumerism Society have been causing drastic environmental repercussions, most of whi...
The UK disposes of 1.25 million tonnes of domestic electronic products (DEPs) each year, the majorit...
Design has a central role in the creation of longer user product relationships. Thus far, however, s...
This thesis argues that in order to increase the likelihood that product lifetime extension in a cir...
Designers and manufacturers often see consumption as the primary objective of a product – with impli...
Shorter product lifespan driven by reduced durability and planned obsolescence is causing severe env...
In a world smothered in people and products, it must be questioned what all this ‘meaningful stuff’ ...
In a world smothered in people and products, it must be questioned what all this ‘meaningful stuff’ ...
77-81 The paper extends three aspects of my previous research: a focus on user research and innovat...
This thesis argues that in order to increase the likelihood that product lifetime extension in a cir...
Humankind is characterized by a strict relationship with artefacts, which interact with in order to ...
This paper aims to show that innovation is not how a product can do something differently or better,...