Recent technologies now allow touchless gestural controls to be integrated as computing input devices. Unlike traditional input devices, the effect of design parameters (such as control-display transfer functions for physical to onscreen movements) for touchless controls is largely unknown. This paper presents an experiment where a hand- and finger-based touchless gestural control system replaced typical pointing and clicking functions of a mouse. The effect of different pointer-acceleration-based control-display transfer functions (dynamic CD gain with different scaling factors) on performance for a standard, 2-dimensional Fitts’ task was evaluated for 15 participants. Additionally, the influence of armrest support positioning was investig...
Alternative input devices to the computer mouse are becoming more affordable and accessible. With gr...
Kinesthetic interaction is an important interaction method for virtual reality. Current kinesthetic ...
International audienceIn everyday life, we often use graphical interfaces where the visual space is ...
Recent technologies now allow touchless gestural controls to be integrated as computing input device...
While gesture controls will be important as future computing input modalities, they are limited by r...
While the hardware challenges facing integration of hand-gestural controls into mainstream computer ...
Touchless gestural controls are becoming an important natural input technique for interaction with e...
There is a possibility that computer mice may be replaced with eye-gaze or touchscreen technologies....
Since the introduction of graphical user interfaces (GUI), input control devices have become an inte...
We are working toward ways of optimally selecting and configuring input devices for people with phys...
User performance with a tabletop display was tested using touch-based and mouse-based interaction in...
User performance with a tabletop display was tested using touch-based and mouse-based interaction in...
The use of large displays is becoming increasingly prevalent, but development of the usability of th...
Click on the DOI link to access the article (may not be free).Alternative input devices to the compu...
The goal of this study was to evaluate the effect of different types of computer pointing devices an...
Alternative input devices to the computer mouse are becoming more affordable and accessible. With gr...
Kinesthetic interaction is an important interaction method for virtual reality. Current kinesthetic ...
International audienceIn everyday life, we often use graphical interfaces where the visual space is ...
Recent technologies now allow touchless gestural controls to be integrated as computing input device...
While gesture controls will be important as future computing input modalities, they are limited by r...
While the hardware challenges facing integration of hand-gestural controls into mainstream computer ...
Touchless gestural controls are becoming an important natural input technique for interaction with e...
There is a possibility that computer mice may be replaced with eye-gaze or touchscreen technologies....
Since the introduction of graphical user interfaces (GUI), input control devices have become an inte...
We are working toward ways of optimally selecting and configuring input devices for people with phys...
User performance with a tabletop display was tested using touch-based and mouse-based interaction in...
User performance with a tabletop display was tested using touch-based and mouse-based interaction in...
The use of large displays is becoming increasingly prevalent, but development of the usability of th...
Click on the DOI link to access the article (may not be free).Alternative input devices to the compu...
The goal of this study was to evaluate the effect of different types of computer pointing devices an...
Alternative input devices to the computer mouse are becoming more affordable and accessible. With gr...
Kinesthetic interaction is an important interaction method for virtual reality. Current kinesthetic ...
International audienceIn everyday life, we often use graphical interfaces where the visual space is ...